diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 2407cec8..7dfe7d21 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -681,7 +681,7 @@ void raydamage(vec &from, vec &to, playerent *d) lastsgs_hits = numhits; lastsgs_dmgt = dmgreal; // conoutf("%d [%.3f%s] DMG with %d hits", lastsgs_dmgt, dmg4r, withBONUS ? "\fs\f3+\fr" : "", lastsgs_hits); - if(numhits) hitpush( dmgreal, o, d, from, to, d->weaponsel->type, dmgreal == SGDMGTOTAL, dmgreal); + if(numhits) hitpush( dmgreal, o, d, from, to, d->weaponsel->type, lastsgs_hits == SGRAYS*3, dmgreal); // if(numhits) hitpush( dmgreal, o, d, from, to, d->weaponsel->type, dmgreal == SGMAXDMGABS, dmgreal); if(d==player1) hitted = true;