move crosshairs directory to its own packages path

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2010-11-10 22:44:50 +00:00
parent bab36761ca
commit d40d709dfd
15 changed files with 3 additions and 3 deletions

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+1 -1
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@@ -1065,7 +1065,7 @@ void writecfg()
extern Texture *crosshairs[CROSSHAIR_NUM]; extern Texture *crosshairs[CROSSHAIR_NUM];
loopi(CROSSHAIR_NUM) if(crosshairs[i] && crosshairs[i]!=notexture) loopi(CROSSHAIR_NUM) if(crosshairs[i] && crosshairs[i]!=notexture)
{ {
const char *fname = crosshairs[i]->name+strlen("packages/misc/crosshairs/"); const char *fname = crosshairs[i]->name+strlen("packages/crosshairs/");
if(i==CROSSHAIR_DEFAULT) f->printf("loadcrosshair %s\n", fname); if(i==CROSSHAIR_DEFAULT) f->printf("loadcrosshair %s\n", fname);
else f->printf("loadcrosshair %s %s\n", fname, crosshairnames[i]); else f->printf("loadcrosshair %s %s\n", fname, crosshairnames[i]);
} }
+2 -2
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@@ -159,9 +159,9 @@ Texture *crosshairs[CROSSHAIR_NUM] = { NULL }; // weapon specific crosshairs
Texture *loadcrosshairtexture(const char *c) Texture *loadcrosshairtexture(const char *c)
{ {
defformatstring(p)("packages/misc/crosshairs/%s", c); defformatstring(p)("packages/crosshairs/%s", c);
Texture *crosshair = textureload(p, 3); Texture *crosshair = textureload(p, 3);
if(crosshair==notexture) crosshair = textureload("packages/misc/crosshairs/default.png", 3); if(crosshair==notexture) crosshair = textureload("packages/crosshairs/default.png", 3);
return crosshair; return crosshair;
} }