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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -159,8 +159,10 @@ void md2::render(vec &light, int frame, int range, float x, float y, float z, fl
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{
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if(range==0 || frame+range-1>numFrames)
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{
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conoutf("invalid md2 frame or range!");
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return;
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}
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md2state ai;
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ai.frame = frame;
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ai.basetime = basetime;
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@@ -218,6 +220,8 @@ void md2::render(vec &light, int frame, int range, float x, float y, float z, fl
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aifrac2 = 1-aifrac1;
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};
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if(doai) printf("(%i %f %i) %f (%i %f %i)\n", prev.fr1, prev.frac1, prev.fr2, aifrac1, current.fr1, current.frac1, current.fr2);
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for(int *command = glCommands; (*command)!=0;)
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{
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int numVertex = *command++;
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