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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-04-26 23:06:37 +00:00
parent edd181435d
commit d5b3d27178
8 changed files with 22 additions and 20 deletions
+2 -2
View File
@@ -78,7 +78,7 @@ void updatemasterserver(int seconds)
if(seconds>updmaster) // send alive signal to masterserver every hour of uptime
{
s_sprintfd(path)("%sregister.do?action=add", masterpath);
s_sprintfd(agent)("ActionCube Server %d", getvar("version"));
s_sprintfd(agent)("ActionCube Server %d", AC_VERSION);
httpgetsend(masterserver, masterbase, path, "actioncubeserver", agent);
masterrep[0] = 0;
masterb.data = masterrep;
@@ -97,7 +97,7 @@ void checkmasterreply()
uchar *retrieveservers(uchar *buf, int buflen)
{
s_sprintfd(path)("%sretrieve.do?item=list", masterpath);
s_sprintfd(agent)("ActionCube Client %d", getvar("version"));
s_sprintfd(agent)("ActionCube Client %d", AC_VERSION);
httpgetsend(masterserver, masterbase, path, "actioncubeclient", agent);
ENetBuffer eb;
buf[0] = 0;