properly adjust texlists when deleting texture slots
check texlists during save (and print warning, if errors were corrected) also add (undocumented) command to patch messed up texlists
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@@ -1080,10 +1080,9 @@ void resetmap(bool mrproper)
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resetzones();
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clearminimap();
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cleardynlights();
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pruneundos();
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reseteditor();
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changedents.setsize(0);
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deleted_ents.setsize(0);
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pinnedclosestent = false;
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particlereset();
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setmapinfo("", "");
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if(mrproper)
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