properly adjust texlists when deleting texture slots
check texlists during save (and print warning, if errors were corrected) also add (undocumented) command to patch messed up texlists
This commit is contained in:
@@ -1132,3 +1132,10 @@ void transformclipentities() // transforms all clip entities to tag clips, if t
|
||||
}
|
||||
|
||||
COMMAND(transformclipentities, "");
|
||||
|
||||
void reseteditor() // reset only stuff that would cause trouble editing the next map (don't reset selections, for example)
|
||||
{
|
||||
loopk(3) curedittex[k] = -1;
|
||||
pruneundos(0);
|
||||
pinnedclosestent = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user