properly adjust texlists when deleting texture slots
check texlists during save (and print warning, if errors were corrected) also add (undocumented) command to patch messed up texlists
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@@ -640,6 +640,7 @@ extern void text_endcolumns();
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// editing
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extern void cursorupdate();
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extern void toggleedit(bool force = false);
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extern void reseteditor();
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extern char *editinfo();
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extern void makeundo(block &sel);
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extern void editdrag(bool isdown);
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@@ -651,7 +652,6 @@ extern void edittexxy(int type, int t, block &sel);
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extern void editheightxy(bool isfloor, int amount, block &sel);
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//extern bool noteditmode();
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extern bool noteditmode(const char* func = NULL);
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extern void pruneundos(int maxremain = 0);
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extern void storeposition(short p[]);
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extern void restoreposition(short p[]);
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extern void restoreeditundo(ucharbuf &q);
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