fixed win compatibility problems

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-03-16 15:08:01 +00:00
parent 9f557daa40
commit d5f86389a1
5 changed files with 1484 additions and 741 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
// rendergl.cpp: core opengl rendering stuff
// rendergl.cpp: core opengl rendering stuff
#include "cube.h"
@@ -67,7 +67,7 @@ void cleangl()
if(qsphere) gluDeleteQuadric(qsphere);
};
bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp, bool highqual=false)
bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp, bool highqual)
{
SDL_Surface *s = IMG_Load(texname);
if(!s) { conoutf("couldn't load texture %s", (int)texname); return false; };