fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -195,8 +195,9 @@ void selectnextprimary(int num)
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case GUN_SUBGUN:
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case GUN_SNIPER:
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case GUN_ASSAULT:
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player1->nextprimary = num;
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addmsg(SV_PRIMARYWEAP, "ri", player1->nextprimary);
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//player1->nextprimary = num;
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player1->setnextprimary(num);
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addmsg(SV_PRIMARYWEAP, "ri", player1->nextprimweap->type);
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break;
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default:
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