fixed sound distance, mapreload vote

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-25 20:35:21 +00:00
parent bedf989f49
commit d617e97cdf
16 changed files with 126 additions and 245 deletions
+3 -2
View File
@@ -195,8 +195,9 @@ void selectnextprimary(int num)
case GUN_SUBGUN:
case GUN_SNIPER:
case GUN_ASSAULT:
player1->nextprimary = num;
addmsg(SV_PRIMARYWEAP, "ri", player1->nextprimary);
//player1->nextprimary = num;
player1->setnextprimary(num);
addmsg(SV_PRIMARYWEAP, "ri", player1->nextprimweap->type);
break;
default: