*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -331,8 +331,6 @@ void drawhudgun(int w, int h, float aspect, int farplane)
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{
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if(scoped && player1->gunselect==GUN_SNIPER) return;
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glEnable(GL_CULL_FACE);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective((float)100.0f*h/w, aspect, 0.3f, farplane); // fov fixed at 100°
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@@ -345,8 +343,6 @@ void drawhudgun(int w, int h, float aspect, int farplane)
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glLoadIdentity();
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gluPerspective((float)fov*h/w, aspect, 0.15f, farplane);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_CULL_FACE);
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}
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bool outsidemap(physent *pl)
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@@ -368,8 +364,8 @@ void readmatrices()
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glGetIntegerv(GL_VIEWPORT, viewport);
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glGetDoublev(GL_MODELVIEW_MATRIX, mm);
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glGetDoublev(GL_PROJECTION_MATRIX, pm);
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camright = vec(float(mm[0]), float(mm[4]), float(mm[8]));
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camup = vec(float(mm[1]), float(mm[5]), float(mm[9]));
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camright = vec(float(mm[0]), float(mm[8]), float(mm[4]));
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camup = vec(float(mm[1]), float(mm[9]), float(mm[5]));
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}
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// stupid function to cater for stupid ATI linux drivers that return incorrect depth values
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