From d665fed217b17ec9d9f2d65ccb452648fb3983a8 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sun, 19 Aug 2007 10:18:54 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1267 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 2 +- source/src/server.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 5be0684a..bd76645c 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -541,7 +541,7 @@ void startmap(char *name) // called just after a map load spawncycle = -1; if(!m_mp(gamemode)) spawnplayer(player1); else findplayerstart(player1); - player1->frags = player1->flagscore = 0; + player1->frags = player1->flagscore = player1->lifesequence = 0; loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->lifesequence = 0; s_strcpy(clientmap, name); if(editmode) toggleedit(); diff --git a/source/src/server.cpp b/source/src/server.cpp index d7ce313c..628083df 100644 --- a/source/src/server.cpp +++ b/source/src/server.cpp @@ -101,7 +101,7 @@ struct clientstate : playerstate void reset() { state = CS_DEAD; - lifesequence = 0; + lifesequence = -1; grenades = akimbos = 0; akimbomillis = 0; flagscore = frags = 0;