diff --git a/packages/models/mapmodels/licenses.txt b/packages/models/mapmodels/licenses.txt index 8b1f1d45..0b070e2e 100644 --- a/packages/models/mapmodels/licenses.txt +++ b/packages/models/mapmodels/licenses.txt @@ -12,6 +12,13 @@ Modelled/skinned by Toca All files in the folder "Toca" are created by toca. See toca/licence.txt for details. __________________________________________________________________________________________________ +Modelled/skinned by RatBoy +========================== +All files in the folder "rattrap" were originally for the map "ac_rattrap". Some of these models +are using resources from other models/textures. Please see rattrap/license.txt for details. +__________________________________________________________________________________________________ + + These mapmodels have been created for AssaultCube. diff --git a/packages/models/mapmodels/rattrap/barrel/license.txt b/packages/models/mapmodels/rattrap/barrel/license.txt new file mode 100644 index 00000000..59d7230f --- /dev/null +++ b/packages/models/mapmodels/rattrap/barrel/license.txt @@ -0,0 +1,52 @@ +This model is originally by makkE. + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +Reskinned by "RatBoy". +Pablo "RatBoy" Ciamarra +e-mail: ratboymaps@gmail.com + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting + work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + +===================================================================================================== diff --git a/packages/models/mapmodels/rattrap/barrel/md2.cfg b/packages/models/mapmodels/rattrap/barrel/md2.cfg new file mode 100644 index 00000000..54fa9294 --- /dev/null +++ b/packages/models/mapmodels/rattrap/barrel/md2.cfg @@ -0,0 +1,2 @@ +mdlshadowdist 12 + diff --git a/packages/models/mapmodels/rattrap/barrel/skin.jpg b/packages/models/mapmodels/rattrap/barrel/skin.jpg new file mode 100644 index 00000000..e98ee7b9 Binary files /dev/null and b/packages/models/mapmodels/rattrap/barrel/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/barrel/tris.md2 b/packages/models/mapmodels/rattrap/barrel/tris.md2 new file mode 100644 index 00000000..38d64503 Binary files /dev/null and b/packages/models/mapmodels/rattrap/barrel/tris.md2 differ diff --git a/packages/models/mapmodels/rattrap/barrel2/license.txt b/packages/models/mapmodels/rattrap/barrel2/license.txt new file mode 100644 index 00000000..59d7230f --- /dev/null +++ b/packages/models/mapmodels/rattrap/barrel2/license.txt @@ -0,0 +1,52 @@ +This model is originally by makkE. + +by "makkE" +Markus Bekel +e-mail: makk_e@web.de + +Reskinned by "RatBoy". +Pablo "RatBoy" Ciamarra +e-mail: ratboymaps@gmail.com + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting + work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + +===================================================================================================== diff --git a/packages/models/mapmodels/rattrap/barrel2/md2.cfg b/packages/models/mapmodels/rattrap/barrel2/md2.cfg new file mode 100644 index 00000000..54fa9294 --- /dev/null +++ b/packages/models/mapmodels/rattrap/barrel2/md2.cfg @@ -0,0 +1,2 @@ +mdlshadowdist 12 + diff --git a/packages/models/mapmodels/rattrap/barrel2/skin.jpg b/packages/models/mapmodels/rattrap/barrel2/skin.jpg new file mode 100644 index 00000000..e98ee7b9 Binary files /dev/null and b/packages/models/mapmodels/rattrap/barrel2/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/barrel2/tris.md2 b/packages/models/mapmodels/rattrap/barrel2/tris.md2 new file mode 100644 index 00000000..9f006ece Binary files /dev/null and b/packages/models/mapmodels/rattrap/barrel2/tris.md2 differ diff --git a/packages/models/mapmodels/rattrap/cbbox/skin.jpg b/packages/models/mapmodels/rattrap/cbbox/skin.jpg new file mode 100644 index 00000000..462d5411 Binary files /dev/null and b/packages/models/mapmodels/rattrap/cbbox/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/cbbox/tris.md2 b/packages/models/mapmodels/rattrap/cbbox/tris.md2 new file mode 100644 index 00000000..90fda647 Binary files /dev/null and b/packages/models/mapmodels/rattrap/cbbox/tris.md2 differ diff --git a/packages/models/mapmodels/rattrap/hanginlamp/skin.jpg b/packages/models/mapmodels/rattrap/hanginlamp/skin.jpg new file mode 100644 index 00000000..2be53d0a Binary files /dev/null and b/packages/models/mapmodels/rattrap/hanginlamp/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/hanginlamp/tris.md2 b/packages/models/mapmodels/rattrap/hanginlamp/tris.md2 new file mode 100644 index 00000000..8066d985 Binary files /dev/null and b/packages/models/mapmodels/rattrap/hanginlamp/tris.md2 differ diff --git a/packages/models/mapmodels/rattrap/license.txt b/packages/models/mapmodels/rattrap/license.txt new file mode 100644 index 00000000..246f20c1 --- /dev/null +++ b/packages/models/mapmodels/rattrap/license.txt @@ -0,0 +1,38 @@ +========================= +Modelled/Skinned by JCDPC +========================= +cbbox +hanginlamp +ventflap + -- © 2004 by JCDPC, all rights reserved. + +==================================== +These models are originally by Toca: + Re-skinned by ratboy. +==================================== +milkcrate1 +milkcrate2 + -- Please see the license inside their respective folders. + +===================================== +These models are originally by makkE: + Re-skinned by ratboy. +===================================== +barrel +barrel2 + -- Please see the license inside their respective folders. + +============================================================= +For the model "rbbox". The model is originally by JCDPC. The model is: + -- © 2004 by JCDPC, all rights reserved. +For the model "rbbox". The texture used to skin this model is originally by Zastrow: +====================================================================================================== +Author: Chris Zastrow +Email: czastrow@newlogicmedia.com +URL: http://www.newlogicmedia.com/subverse/ +====================================================================================================== +Greetings from the dark underworld of texture art. Thank you for giving my textures a try. If you'd +like to use these textures commercially, please contact me via email. Please do not alter these +images, or distribute them without this "info.txt" file. Thanks if you link to my main page, but +please don't link to the files directly. Thanks, have fun! ;) +====================================================================================================== diff --git a/packages/models/mapmodels/rattrap/milkcrate1/license.txt b/packages/models/mapmodels/rattrap/milkcrate1/license.txt new file mode 100644 index 00000000..7c130c05 --- /dev/null +++ b/packages/models/mapmodels/rattrap/milkcrate1/license.txt @@ -0,0 +1,52 @@ +This model is originally by Toca. + +by "Toca" +Alejandro "Toca" García +e-mail: buzonyx@hotmail.com + +Reskinned by "RatBoy". +Pablo "RatBoy" Ciamarra +e-mail: ratboymaps@gmail.com + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting + work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + +===================================================================================================== diff --git a/packages/models/mapmodels/rattrap/milkcrate1/md3.cfg b/packages/models/mapmodels/rattrap/milkcrate1/md3.cfg new file mode 100644 index 00000000..2c2ae023 --- /dev/null +++ b/packages/models/mapmodels/rattrap/milkcrate1/md3.cfg @@ -0,0 +1,5 @@ +md3load tris.md3 +md3skin mesh skin.png + +// needed so that thin lines don't get too blended +mdlalphatest 30 diff --git a/packages/models/mapmodels/rattrap/milkcrate1/skin.png b/packages/models/mapmodels/rattrap/milkcrate1/skin.png new file mode 100644 index 00000000..4e9ed3e1 Binary files /dev/null and b/packages/models/mapmodels/rattrap/milkcrate1/skin.png differ diff --git a/packages/models/mapmodels/rattrap/milkcrate1/tris.md3 b/packages/models/mapmodels/rattrap/milkcrate1/tris.md3 new file mode 100644 index 00000000..e00fa3fa Binary files /dev/null and b/packages/models/mapmodels/rattrap/milkcrate1/tris.md3 differ diff --git a/packages/models/mapmodels/rattrap/milkcrate2/license.txt b/packages/models/mapmodels/rattrap/milkcrate2/license.txt new file mode 100644 index 00000000..7c130c05 --- /dev/null +++ b/packages/models/mapmodels/rattrap/milkcrate2/license.txt @@ -0,0 +1,52 @@ +This model is originally by Toca. + +by "Toca" +Alejandro "Toca" García +e-mail: buzonyx@hotmail.com + +Reskinned by "RatBoy". +Pablo "RatBoy" Ciamarra +e-mail: ratboymaps@gmail.com + +=================================================================================================== +These files have been licensed under a the +"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" +=================================================================================================== + +You are free: + + * to copy, distribute, display, and perform the work + * to make derivative works + +Under the following conditions: + +"by" + -Attribution. You must give the original author credit. +"nc" + -Non-Commercial. You may not use this work for commercial purposes. +"sa" + -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting + work only under a licence identical to this one. + + * For any reuse or distribution, you must make clear to others the licence terms of this work. + * Any of these conditions can be waived if you get permission from the copyright holder. + +Your fair use and other rights are in no way affected by the above. + +This is a human-readable summary of the Legal Code (the full licence). + +===================================================================================================== + +See: + +http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB + +for the original "human readable" document. + +http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode + +for the full legal code. + +visit creativecommons.org for general information and translations of the above documents. + +===================================================================================================== diff --git a/packages/models/mapmodels/rattrap/milkcrate2/md3.cfg b/packages/models/mapmodels/rattrap/milkcrate2/md3.cfg new file mode 100644 index 00000000..2c2ae023 --- /dev/null +++ b/packages/models/mapmodels/rattrap/milkcrate2/md3.cfg @@ -0,0 +1,5 @@ +md3load tris.md3 +md3skin mesh skin.png + +// needed so that thin lines don't get too blended +mdlalphatest 30 diff --git a/packages/models/mapmodels/rattrap/milkcrate2/skin.png b/packages/models/mapmodels/rattrap/milkcrate2/skin.png new file mode 100644 index 00000000..17b5b2e2 Binary files /dev/null and b/packages/models/mapmodels/rattrap/milkcrate2/skin.png differ diff --git a/packages/models/mapmodels/rattrap/milkcrate2/tris.md3 b/packages/models/mapmodels/rattrap/milkcrate2/tris.md3 new file mode 100644 index 00000000..e00fa3fa Binary files /dev/null and b/packages/models/mapmodels/rattrap/milkcrate2/tris.md3 differ diff --git a/packages/models/mapmodels/rattrap/rbbox/skin.jpg b/packages/models/mapmodels/rattrap/rbbox/skin.jpg new file mode 100644 index 00000000..17940042 Binary files /dev/null and b/packages/models/mapmodels/rattrap/rbbox/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/rbbox/tris.md2 b/packages/models/mapmodels/rattrap/rbbox/tris.md2 new file mode 100644 index 00000000..90fda647 Binary files /dev/null and b/packages/models/mapmodels/rattrap/rbbox/tris.md2 differ diff --git a/packages/models/mapmodels/rattrap/ventflap/skin.jpg b/packages/models/mapmodels/rattrap/ventflap/skin.jpg new file mode 100644 index 00000000..39fd03e6 Binary files /dev/null and b/packages/models/mapmodels/rattrap/ventflap/skin.jpg differ diff --git a/packages/models/mapmodels/rattrap/ventflap/tris.md2 b/packages/models/mapmodels/rattrap/ventflap/tris.md2 new file mode 100644 index 00000000..9c2c507e Binary files /dev/null and b/packages/models/mapmodels/rattrap/ventflap/tris.md2 differ diff --git a/packages/textures/skymaps/kothic/atsea_bk.jpg b/packages/textures/skymaps/kothic/atsea_bk.jpg new file mode 100644 index 00000000..c5a24ec0 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_bk.jpg differ diff --git a/packages/textures/skymaps/kothic/atsea_dn.jpg b/packages/textures/skymaps/kothic/atsea_dn.jpg new file mode 100644 index 00000000..1ae83907 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_dn.jpg differ diff --git a/packages/textures/skymaps/kothic/atsea_ft.jpg b/packages/textures/skymaps/kothic/atsea_ft.jpg new file mode 100644 index 00000000..128412f9 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_ft.jpg differ diff --git a/packages/textures/skymaps/kothic/atsea_lf.jpg b/packages/textures/skymaps/kothic/atsea_lf.jpg new file mode 100644 index 00000000..6b8f1d30 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_lf.jpg differ diff --git a/packages/textures/skymaps/kothic/atsea_rt.jpg b/packages/textures/skymaps/kothic/atsea_rt.jpg new file mode 100644 index 00000000..11b928f4 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_rt.jpg differ diff --git a/packages/textures/skymaps/kothic/atsea_up.jpg b/packages/textures/skymaps/kothic/atsea_up.jpg new file mode 100644 index 00000000..e0e97ac7 Binary files /dev/null and b/packages/textures/skymaps/kothic/atsea_up.jpg differ diff --git a/packages/textures/skymaps/kothic/skies-kothic.html b/packages/textures/skymaps/kothic/skies-kothic.html new file mode 100644 index 00000000..f54aa617 --- /dev/null +++ b/packages/textures/skymaps/kothic/skies-kothic.html @@ -0,0 +1,262 @@ + + + + + + +Kothic Skyboxes + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ +Kothic Skyboxes ( all skyboxes August 2003 ) + +
+
+ + + + +
+ +This is version 3 of the compilation zip of all 49 of my skyboxes for Quake 3 Arena I've made to this date, September 2004. +
+This zip contains individual pk3 files for each skybox with the panels in tga format, rather than jpg format as in the earlier version of this pack. All the panels are 512x512. +
+Note that there is only one shader script, skies-kothic.shader, copied in all of the pk3 files. This makes the shader take up less space on your shader list. If you intend to modify the shader for the skybox you are using, please copy and paste it as a new shader and name it yourmapname.shader. In the case of modifications to the light information, this will only produce a difference when your map is compiled, rather than when it is run in-game, but it is good practice nonetheless. +
+
+
+ + + + +
+ +Author: Kell + +
+
+ + + + +
+ +Email: monster_kell@hotmail.com + +
+
+ + + + +
+ +Website: Signs Of Koth + +
+
+ + + + +
+ +Installation + +
+
+ + + + +
+ +Quake 3 Engine Games + +

+ +Unzip to your baseq3 folder, or the equivelant base folder for your Quake3 engine game. +
+Open up the file shaderlist.txt and insert the line: +

+skies-kothic +

+The folder structure of the Quake3 engine games varies slightly for each; for Q3A itself, the shaderlist.txt is located in baseq3/scripts. Find the equivelant folder for you chosen game. +
+You can also extract the contents of the pk3 files to your baseq3 folder ( use Winzip; make sure the Use folder names box is checked ) to gain access to the individual components of each sky. +

+ +Quake 1 + +

+If you intend to use these skyboxes for a custom Quake 1 engine, the conventional folder location is id1/gfx/env +
+These skies have been released in tga format since this format is the most universally compatible with Quake engines. It is also a non-compressed image format, so if you need to convert the skybox images for use in another engine, you shouldn't lose any image quality. +
+I do not have any intention to release these skies in another format. +
+

+
+ + + + +
+ +Construction + +
+
+ + + + +
+ +These skyboxes were made using Terragen by Matt Fairclough. It is an excellent and enjoyable program which I strongly recommend trying if you want to start making your own skyboxes. +
+Download the unregistered version from www.planetside.co.uk/terragen +
+I wrote a tutorial detailing the steps to follow to convert your Terragen world into a Quake 3 skybox; read it at www.signsofkoth.co.uk/tutorials/tut-kellskies-1.html +

+Post rendering manipulation was done in Paint Shop Pro - www.jascsoftware.com + +

+
+ + + + +
+ +Distribution And Legal Tectonics + +
+
+ + + + +
+ +You may distribute these pk3 files on any format, to anyone else. +
+There are just two stipulations - +
+1. The pk3 file must remain unaltered. +
+2. This html file must be included, also unaltered. +
+ If you release a map using any of these skyboxes you do not have to include the readme, but I would appreciate a credit. Thanks. +
+
+
+ + + + +
+ +Thanks To + +
+
+ + + + +
+ +Matt Fairclough for Terragen. Still one of the best programs I've used :) + +
+
+ + + + +
+ +'Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.' + +
+
+ + +
+ + + + \ No newline at end of file