smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -71,7 +71,7 @@ void menuselect(void *menu, int sel)
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{
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m.items[oldsel]->focus(false);
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m.items[sel]->focus(true);
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playsound(S_MENUSELECT, SP_HIGH);
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playsound(S_MENUSELECT, SP_HIGHEST);
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}
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}
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}
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@@ -651,7 +651,7 @@ bool menukey(int code, bool isdown, int unicode)
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if(code==SDLK_RETURN || code==SDLK_SPACE || code==-1 || code==-2)
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{
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m.select();
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playsound(S_MENUENTER, SP_HIGH);
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playsound(S_MENUENTER, SP_HIGHEST);
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return true;
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}
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return false;
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