smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -66,11 +66,13 @@ void gl_checkextensions()
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hasMDA = true;
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}
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#ifndef _DEBUG
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if(strstr(exts, "GL_EXT_draw_range_elements"))
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{
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glDrawRangeElements_ = (PFNGLDRAWRANGEELEMENTSEXTPROC)getprocaddress("glDrawRangeElementsEXT");
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hasDRE = true;
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}
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#endif
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if(strstr(exts, "GL_EXT_stencil_two_side"))
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{
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