smarter sound scheduling algorithm, tweaked priorities

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-09-18 22:46:31 +00:00
parent 1cbb6a7969
commit d718f48704
6 changed files with 48 additions and 68 deletions
+2
View File
@@ -66,11 +66,13 @@ void gl_checkextensions()
hasMDA = true;
}
#ifndef _DEBUG
if(strstr(exts, "GL_EXT_draw_range_elements"))
{
glDrawRangeElements_ = (PFNGLDRAWRANGEELEMENTSEXTPROC)getprocaddress("glDrawRangeElementsEXT");
hasDRE = true;
}
#endif
if(strstr(exts, "GL_EXT_stencil_two_side"))
{