smarter sound scheduling algorithm, tweaked priorities

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-09-18 22:46:31 +00:00
parent 1cbb6a7969
commit d718f48704
6 changed files with 48 additions and 68 deletions
+1 -1
View File
@@ -237,7 +237,7 @@ void hit(int damage, playerent *d, playerent *at, const vec &vel, int gun, bool
h.dir = ivec(0, 0, 0);
d->damageroll(damage);
updatedmgindicator(at->o);
playsound(S_PAIN6);
playsound(S_PAIN6, SP_HIGH);
}
else
{