From d85c2990537eef5c876ca9fffdfcbce57c8b4453 Mon Sep 17 00:00:00 2001 From: flowtron Date: Tue, 13 Jul 2010 17:17:36 +0000 Subject: [PATCH] i18n files git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5358 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- packages/locale/de/LC_MESSAGES/AC.mo | Bin 694 -> 8165 bytes source/locale/AC.pot | 264 +++++----- source/locale/de/LC_MESSAGES/AC.mo | Bin 694 -> 8165 bytes source/locale/de/LC_MESSAGES/AC.po | 748 ++++++++++++++------------- 4 files changed, 503 insertions(+), 509 deletions(-) diff --git a/packages/locale/de/LC_MESSAGES/AC.mo b/packages/locale/de/LC_MESSAGES/AC.mo index 998922b3655e1c32d0e03373995371ad56ea4603..739fd7fb69aa07934bb7d8b0cef69a99bcd5bbd6 100644 GIT binary patch literal 8165 zcmb7|S!`t4S;x;L6Eg9HgbZXt!gk#0qTLx+jhFFc+LNBN+jcKAZFi^bS-RQgR@JGh z+f{Y1xr-f}2qHz~DN2F>MafHq5Mogzgb)xVNQnf}un7Tg8KD;B4N!Q<11KW|{Ql>j zTQ2wXFyg9@|8?)#zVm(mZ#jMUkq3X>@IDo@0+0ZxeaQcL+}T|&w<+KH^CL~&%n2V-vb{6{|9_K 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13:25+0200\n" -"Last-Translator: test \n" +"POT-Creation-Date: 2010-07-13 19:14+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" +"Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" -#: client.cpp:20 +#: client.cpp:18 msgid "operation not available in multiplayer" msgstr "" -#: client.cpp:27 +#: client.cpp:25 msgid "editing in multiplayer requires coopedit mode (1)" msgstr "" -#: client.cpp:70 client.cpp:205 +#: client.cpp:68 client.cpp:203 msgid "aborting connection attempt" msgstr "" -#: client.cpp:85 +#: client.cpp:83 #, c-format -msgid "attempting to connect to %s%c%s" +msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2" msgstr "" -#: client.cpp:88 +#: client.cpp:86 #, c-format -msgid "\f3could not resolve server %s" +msgid "%c2could %c3not resolve%c2 server %c5%s%c2" msgstr "" -#: client.cpp:96 -msgid "attempting to connect over LAN" +#: client.cpp:94 +#, c-format +msgid "%c2attempting to connect over %c1LAN%c2" msgstr "" -#: client.cpp:112 client.cpp:514 client.cpp:550 -msgid "\f3could not connect to server" +#: client.cpp:111 +#, c-format +msgid "%c2could %c3not connect%c2 to server" msgstr "" -#: client.cpp:175 +#: client.cpp:174 msgid "disconnected" msgstr "" -#: client.cpp:211 +#: client.cpp:209 msgid "not connected" msgstr "" -#: client.cpp:214 client.cpp:537 +#: client.cpp:212 client.cpp:525 msgid "attempting to disconnect..." msgstr "" -#: client.cpp:509 +#: client.cpp:497 msgid "attempting to connect..." msgstr "" -#: client.cpp:527 +#: client.cpp:502 client.cpp:538 +#, c-format +msgid "%c3could not connect to server" +msgstr "" + +#: client.cpp:515 msgid "connected to server" msgstr "" -#: client.cpp:555 +#: client.cpp:543 #, c-format -msgid "\f3server network error, disconnecting (%s) ..." +msgid "%c3server network error, disconnecting (%s) ..." msgstr "" -#: client.cpp:577 +#: client.cpp:565 #, c-format -msgid "\f3map %s is secured, you can not send, receive or overwrite it" +msgid "%c3map %s is secured, you can not send, receive or overwrite it" msgstr "" -#: client.cpp:606 +#: client.cpp:593 #, c-format msgid "map %s is too large to send" msgstr "" -#: client.cpp:622 +#: client.cpp:607 #, c-format msgid "sending map %s to server..." msgstr "" -#: client.cpp:627 +#: client.cpp:612 msgid "requesting map from server..." msgstr "" -#: client.cpp:644 +#: client.cpp:627 msgid "getting demo..." msgstr "" -#: client.cpp:645 +#: client.cpp:628 #, c-format msgid "getting demo %d..." msgstr "" -#: client.cpp:651 +#: client.cpp:634 msgid "listing demos..." msgstr "" -#: clientgame.cpp:122 +#: clientgame.cpp:124 #, c-format msgid "ignored players: %s" msgstr "" -#: clientgame.cpp:123 +#: clientgame.cpp:125 msgid "no players ignored." msgstr "" -#: clientgame.cpp:143 +#: clientgame.cpp:145 #, c-format msgid "muted players: %s" msgstr "" -#: clientgame.cpp:144 +#: clientgame.cpp:146 msgid "no players muted." msgstr "" -#: clientgame.cpp:169 +#: clientgame.cpp:171 #, c-format msgid "your name is: %s" msgstr "" -#: clientgame.cpp:170 -msgid "curname" -msgstr "" - -#: clientgame.cpp:187 +#: clientgame.cpp:190 #, c-format -msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" -msgstr "" - -#: clientgame.cpp:188 -msgid "you need to be dead to become spectator" +msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" msgstr "" #: clientgame.cpp:191 +msgid "you need to be dead to become spectator" +msgstr "" + +#: clientgame.cpp:194 #, c-format msgid "your team is: %s" msgstr "" -#: clientgame.cpp:692 +#: clientgame.cpp:716 msgid "intermission:" msgstr "" -#: clientgame.cpp:693 +#: clientgame.cpp:717 msgid "game has ended!" msgstr "" -#: clientgame.cpp:700 +#: clientgame.cpp:724 #, c-format msgid "time remaining: %d minutes" msgstr "" -#: clientgame.cpp:771 +#: clientgame.cpp:794 #, c-format -msgid "\f3invalid ctf-flag entity (%i)" +msgid "%c3invalid ctf-flag entity (%i)" msgstr "" -#: clientgame.cpp:842 +#: clientgame.cpp:865 #, c-format msgid "game mode is \"%s\"%s" msgstr "" -#: clientgame.cpp:847 +#: clientgame.cpp:1084 #, c-format -msgid "\f1%s" +msgid "%c3invalid vote" msgstr "" -#: clientgame.cpp:1049 -msgid "\f3invalid vote" +#: clientgame.cpp:1106 +#, c-format +msgid "%c3invalid reason" msgstr "" -#: clientgame.cpp:1070 -msgid "\f3you voted already" +#: clientgame.cpp:1119 +#, c-format +msgid "%c3you voted already" msgstr "" -#: clientgame.cpp:1089 +#: clientgame.cpp:1136 #, c-format msgid "%s called a vote: %s" msgstr "" -#: clientgame.cpp:1105 +#: clientgame.cpp:1152 #, c-format -msgid "\f3could not vote: %s" +msgid "%c3could not vote: %s" msgstr "" -#: clientgame.cpp:1116 +#: clientgame.cpp:1163 msgid "failed" msgstr "" -#: clientgame.cpp:1116 +#: clientgame.cpp:1163 msgid "passed" msgstr "" -#: clientgame.cpp:1116 +#: clientgame.cpp:1163 #, c-format msgid "vote %s" msgstr "" -#: clients2c.cpp:41 +#: clients2c.cpp:46 #, c-format -msgid "\f3demo was recorded on map revision %d, you have map revision %d" +msgid "%c3demo was recorded on map revision %d, you have map revision %d" msgstr "" -#: clients2c.cpp:61 +#: clients2c.cpp:66 msgid "\"getmap\" to download the current map from the server" msgstr "" -#: clients2c.cpp:62 +#: clients2c.cpp:67 #, c-format msgid "\"getmap\" to download a %s version of the current map from the server" msgstr "" -#: clients2c.cpp:63 +#: clients2c.cpp:68 msgid "different" msgstr "" -#: clients2c.cpp:63 +#: clients2c.cpp:68 msgid "newer" msgstr "" -#: clients2c.cpp:63 +#: clients2c.cpp:68 msgid "older" msgstr "" -#: clients2c.cpp:244 +#: clients2c.cpp:334 #, c-format -msgid "\f3you are using a different game protocol (you: %d, server: %d)" +msgid "%c3you are using a different game protocol (you: %d, server: %d)" msgstr "" -#: clients2c.cpp:250 +#: clients2c.cpp:341 msgid "INFO: this server is password protected" msgstr "" -#: clients2c.cpp:358 +#: clients2c.cpp:455 clients2c.cpp:490 #, c-format msgid "%s is now known as %s" msgstr "" -#: clients2c.cpp:363 +#: clients2c.cpp:494 #, c-format msgid "connected: %s" msgstr "" -#: clients2c.cpp:382 +#: clients2c.cpp:513 #, c-format msgid "player %s disconnected" msgstr "" -#: clients2c.cpp:433 +#: clients2c.cpp:550 +msgid "map deemed unplayable - fix it before you can spawn" +msgstr "" + +#: clients2c.cpp:574 msgid "new round starting... fight!" msgstr "" -#: clients2c.cpp:497 -#, c-format -msgid "bad scope-message for %s" -msgstr "" - -#: clients2c.cpp:634 +#: clients2c.cpp:804 #, c-format msgid "%s enlarged the map to size %d" msgstr "" -#: clients2c.cpp:634 +#: clients2c.cpp:804 #, c-format msgid "%s started a new map of size %d" msgstr "" -#: clients2c.cpp:741 +#: clients2c.cpp:911 msgid "the round is over! next round in 5 seconds..." msgstr "" -#: clients2c.cpp:742 +#: clients2c.cpp:912 msgid "the bots have won the round!" msgstr "" -#: clients2c.cpp:743 +#: clients2c.cpp:913 msgid "everyone died!" msgstr "" -#: clients2c.cpp:744 +#: clients2c.cpp:914 #, c-format msgid "team %s has won the round!" msgstr "" -#: clients2c.cpp:745 +#: clients2c.cpp:915 msgid "you are the survivor!" msgstr "" -#: clients2c.cpp:746 +#: clients2c.cpp:916 #, c-format msgid "%s is the survivor!" msgstr "" -#: clients2c.cpp:802 +#: clients2c.cpp:972 #, c-format msgid "%s claimed %s status" msgstr "" -#: clients2c.cpp:802 clients2c.cpp:869 +#: clients2c.cpp:972 clients2c.cpp:1039 msgid "you" msgstr "" -#: clients2c.cpp:813 +#: clients2c.cpp:983 #, c-format msgid "you can't change to team %s" msgstr "" -#: clients2c.cpp:817 +#: clients2c.cpp:987 msgid "active" msgstr "" -#: clients2c.cpp:817 +#: clients2c.cpp:987 msgid "spectate" msgstr "" -#: clients2c.cpp:817 +#: clients2c.cpp:987 #, c-format msgid "you can't change to %s mode" msgstr "" -#: clients2c.cpp:844 +#: clients2c.cpp:1014 #, c-format msgid "you're now in team %s" msgstr "" -#: clients2c.cpp:847 +#: clients2c.cpp:1017 #, c-format msgid "the server forced you to team %s" msgstr "" -#: clients2c.cpp:858 +#: clients2c.cpp:1028 #, c-format msgid "player %s switched to team %s" msgstr "" -#: clients2c.cpp:861 +#: clients2c.cpp:1031 #, c-format msgid "the server forced %s to team %s" msgstr "" -#: clients2c.cpp:862 +#: clients2c.cpp:1032 msgid "the enemy" msgstr "" -#: clients2c.cpp:862 +#: clients2c.cpp:1032 #, c-format msgid "the server forced %s to %s team" msgstr "" -#: clients2c.cpp:862 +#: clients2c.cpp:1032 msgid "your" msgstr "" -#: clients2c.cpp:869 +#: clients2c.cpp:1039 #, c-format msgid "%s changed to active play" msgstr "" -#: clients2c.cpp:938 -#, c-format -msgid "" -"WHOIS client %d:\n" -"\f5name\t%s\n" -"\f5IP\t%d.%d.%d.%d" -msgstr "" - -#: clients2c.cpp:939 -#, c-format -msgid "" -"WHOIS client %d:\n" -"\f5name\t%s\n" -"\f5IP\t%d.%d.x.x" -msgstr "" - -#: clients2c.cpp:946 +#: clients2c.cpp:1139 msgid "no demos available" msgstr "" -#: clients2c.cpp:950 -#, c-format -msgid "%d. %s" -msgstr "" - -#: clients2c.cpp:1010 +#: clients2c.cpp:1203 #, c-format msgid "failed writing to \"%s\"" msgstr "" -#: clients2c.cpp:1013 +#: clients2c.cpp:1206 #, c-format msgid "received demo \"%s\"" msgstr "" -#: clients2c.cpp:1022 +#: clients2c.cpp:1215 #, c-format msgid "received map \"%s\" from server, reloading.." msgstr "" +#: clients2c.cpp:1222 +#, c-format +msgid "map %s is too large to receive" +msgstr "" + #: md2.h:258 #, c-format msgid "could not load model skin for %s" @@ -440,29 +428,29 @@ msgstr "" msgid "Quit" msgstr "" -#: menus.cpp:1125 +#: menus.cpp:1275 msgid "..restart AssaultCube for this setting to take effect" msgstr "" -#: physics.cpp:781 +#: physics.cpp:817 #, c-format msgid "can't find entity spawn spot! (%d, %d)" msgstr "" -#: serverbrowser.cpp:1155 +#: serverbrowser.cpp:1152 #, c-format msgid "" -"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please " +"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please " "remove manually" msgstr "" -#: serverbrowser.cpp:1159 +#: serverbrowser.cpp:1156 #, c-format msgid "" -"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')" +"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')" msgstr "" -#: serverbrowser.cpp:1174 +#: serverbrowser.cpp:1171 #, c-format -msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')" +msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')" msgstr "" diff --git a/source/locale/de/LC_MESSAGES/AC.mo b/source/locale/de/LC_MESSAGES/AC.mo index 998922b3655e1c32d0e03373995371ad56ea4603..739fd7fb69aa07934bb7d8b0cef69a99bcd5bbd6 100644 GIT binary patch literal 8165 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a/source/locale/de/LC_MESSAGES/AC.po b/source/locale/de/LC_MESSAGES/AC.po index 3f4f4ee5..c8b9967f 100644 --- a/source/locale/de/LC_MESSAGES/AC.po +++ b/source/locale/de/LC_MESSAGES/AC.po @@ -7,418 +7,147 @@ msgid "" msgstr "" "Project-Id-Version: AC\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2009-08-16 13:25+0200\n" -"PO-Revision-Date: 2009-08-16 13:29+0200\n" -"Last-Translator: jars \n" +"POT-Creation-Date: 2010-07-13 19:05+0200\n" +"PO-Revision-Date: 2010-07-10 22:20+0200\n" +"Last-Translator: flowtron \n" "Language-Team: German\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: client.cpp:20 -msgid "operation not available in multiplayer" -msgstr "" - -#: client.cpp:27 -msgid "editing in multiplayer requires coopedit mode (1)" -msgstr "" - -#: client.cpp:70 client.cpp:205 -msgid "aborting connection attempt" -msgstr "" - -#: client.cpp:85 -#, c-format -msgid "attempting to connect to %s%c%s" -msgstr "" - -#: client.cpp:88 -#, c-format -msgid "\f3could not resolve server %s" -msgstr "" - -#: client.cpp:96 -msgid "attempting to connect over LAN" -msgstr "" - -#: client.cpp:112 client.cpp:514 client.cpp:550 -msgid "\f3could not connect to server" -msgstr "" - -#: client.cpp:175 -msgid "disconnected" -msgstr "" - -#: client.cpp:211 -msgid "not connected" -msgstr "" - -#: client.cpp:214 client.cpp:537 -msgid "attempting to disconnect..." -msgstr "" - -#: client.cpp:509 -msgid "attempting to connect..." -msgstr "" - -#: client.cpp:527 -msgid "connected to server" -msgstr "" - -#: client.cpp:555 -#, c-format -msgid "\f3server network error, disconnecting (%s) ..." -msgstr "" - -#: client.cpp:577 -#, c-format -msgid "\f3map %s is secured, you can not send, receive or overwrite it" -msgstr "" - -#: client.cpp:606 -#, c-format -msgid "map %s is too large to send" -msgstr "" - -#: client.cpp:622 -#, c-format -msgid "sending map %s to server..." -msgstr "" - -#: client.cpp:627 -msgid "requesting map from server..." -msgstr "" - -#: client.cpp:644 -msgid "getting demo..." -msgstr "" - -#: client.cpp:645 -#, c-format -msgid "getting demo %d..." -msgstr "" - -#: client.cpp:651 -msgid "listing demos..." -msgstr "" - -#: clientgame.cpp:122 -#, c-format -msgid "ignored players: %s" -msgstr "" - -#: clientgame.cpp:123 -msgid "no players ignored." -msgstr "" - -#: clientgame.cpp:143 -#, c-format -msgid "muted players: %s" -msgstr "" - -#: clientgame.cpp:144 -msgid "no players muted." -msgstr "" - -#: clientgame.cpp:169 -#, c-format -msgid "your name is: %s" -msgstr "" - -#: clientgame.cpp:170 -msgid "curname" -msgstr "" - -#: clientgame.cpp:187 -#, c-format -msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" -msgstr "" - -#: clientgame.cpp:188 -msgid "you need to be dead to become spectator" -msgstr "" - -#: clientgame.cpp:191 -#, c-format -msgid "your team is: %s" -msgstr "" - -#: clientgame.cpp:692 -msgid "intermission:" -msgstr "" - -#: clientgame.cpp:693 -msgid "game has ended!" -msgstr "" - -#: clientgame.cpp:700 -#, c-format -msgid "time remaining: %d minutes" -msgstr "" - -#: clientgame.cpp:771 -#, c-format -msgid "\f3invalid ctf-flag entity (%i)" -msgstr "" - -#: clientgame.cpp:842 -#, c-format -msgid "game mode is \"%s\"%s" -msgstr "" - -#: clientgame.cpp:847 -#, c-format -msgid "\f1%s" -msgstr "" - -#: clientgame.cpp:1049 -msgid "\f3invalid vote" -msgstr "" - -#: clientgame.cpp:1070 -msgid "\f3you voted already" -msgstr "" - -#: clientgame.cpp:1089 -#, c-format -msgid "%s called a vote: %s" -msgstr "" - -#: clientgame.cpp:1105 -#, c-format -msgid "\f3could not vote: %s" -msgstr "" - -#: clientgame.cpp:1116 -msgid "failed" -msgstr "" - -#: clientgame.cpp:1116 -msgid "passed" -msgstr "" - -#: clientgame.cpp:1116 -#, c-format -msgid "vote %s" -msgstr "" - -#: clients2c.cpp:41 -#, c-format -msgid "\f3demo was recorded on map revision %d, you have map revision %d" -msgstr "" - -#: clients2c.cpp:61 -msgid "\"getmap\" to download the current map from the server" -msgstr "" - -#: clients2c.cpp:62 +#: clients2c.cpp:67 #, c-format msgid "\"getmap\" to download a %s version of the current map from the server" -msgstr "" +msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu saugen" -#: clients2c.cpp:63 -msgid "different" -msgstr "" +#: clients2c.cpp:66 +msgid "\"getmap\" to download the current map from the server" +msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu saugen" -#: clients2c.cpp:63 -msgid "newer" -msgstr "" - -#: clients2c.cpp:63 -msgid "older" -msgstr "" - -#: clients2c.cpp:244 +#: client.cpp:83 #, c-format -msgid "\f3you are using a different game protocol (you: %d, server: %d)" -msgstr "" +msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2" +msgstr "%c2versuche %sVerbindung zu %c5%s%c4%s%s%c2 aufzubauen" -#: clients2c.cpp:250 -msgid "INFO: this server is password protected" -msgstr "" - -#: clients2c.cpp:358 +#: client.cpp:94 #, c-format -msgid "%s is now known as %s" -msgstr "" +msgid "%c2attempting to connect over %c1LAN%c2" +msgstr "%c2versuche eine %c1LAN%c2 Verbindung herzustellen" -#: clients2c.cpp:363 +#: client.cpp:111 #, c-format -msgid "connected: %s" -msgstr "" +msgid "%c2could %c3not connect%c2 to server" +msgstr "%c2konnte %c3nicht%c2 zum Server verbinden" -#: clients2c.cpp:382 +# 1 2 3 4 5 6 +#: client.cpp:86 #, c-format -msgid "player %s disconnected" -msgstr "" +msgid "%c2could %c3not resolve%c2 server %c5%s%c2" +msgstr "%1$c2konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen" -#: clients2c.cpp:433 -msgid "new round starting... fight!" -msgstr "" - -#: clients2c.cpp:497 +#: clientgame.cpp:190 #, c-format -msgid "bad scope-message for %s" +msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" msgstr "" +"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR " +"(Zuschauer)" -#: clients2c.cpp:634 +#: client.cpp:502 client.cpp:538 #, c-format -msgid "%s enlarged the map to size %d" -msgstr "" +msgid "%c3could not connect to server" +msgstr "%c3konnte nicht zum Server verbinden" -#: clients2c.cpp:634 +#: clientgame.cpp:1152 #, c-format -msgid "%s started a new map of size %d" -msgstr "" +msgid "%c3could not vote: %s" +msgstr "%c3konnte nicht stimmen: %s" -#: clients2c.cpp:741 -msgid "the round is over! next round in 5 seconds..." -msgstr "" - -#: clients2c.cpp:742 -msgid "the bots have won the round!" -msgstr "" - -#: clients2c.cpp:743 -msgid "everyone died!" -msgstr "" - -#: clients2c.cpp:744 +#: clients2c.cpp:46 #, c-format -msgid "team %s has won the round!" -msgstr "" +msgid "%c3demo was recorded on map revision %d, you have map revision %d" +msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d" -#: clients2c.cpp:745 -msgid "you are the survivor!" -msgstr "" - -#: clients2c.cpp:746 +#: clientgame.cpp:794 #, c-format -msgid "%s is the survivor!" -msgstr "" +msgid "%c3invalid ctf-flag entity (%i)" +msgstr "%c3ungueltiges CTF-Flaggen Objekt (%i)" -#: clients2c.cpp:802 +#: clientgame.cpp:1106 #, c-format -msgid "%s claimed %s status" -msgstr "" +msgid "%c3invalid reason" +msgstr "%c3Ungueltige Abstimmung" -#: clients2c.cpp:802 clients2c.cpp:869 -msgid "you" -msgstr "" - -#: clients2c.cpp:813 +#: clientgame.cpp:1084 #, c-format -msgid "you can't change to team %s" -msgstr "" +msgid "%c3invalid vote" +msgstr "%c3Ungueltige Abstimmung" -#: clients2c.cpp:817 -msgid "active" -msgstr "" - -#: clients2c.cpp:817 -msgid "spectate" -msgstr "" - -#: clients2c.cpp:817 +#: client.cpp:565 #, c-format -msgid "you can't change to %s mode" +msgid "%c3map %s is secured, you can not send, receive or overwrite it" msgstr "" +"%c3Die Karte %s ist gesichert. Sie kann nicht gesandt, gesaugt oder " +"ueberschrieben werden" -#: clients2c.cpp:844 +#: client.cpp:543 #, c-format -msgid "you're now in team %s" -msgstr "" +msgid "%c3server network error, disconnecting (%s) ..." +msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..." -#: clients2c.cpp:847 +#: clients2c.cpp:334 #, c-format -msgid "the server forced you to team %s" +msgid "%c3you are using a different game protocol (you: %d, server: %d)" msgstr "" +"%c3Dein Protokoll und das des Servers unterscheiden sich (Du: %d, Server: %d)" -#: clients2c.cpp:858 +#: clientgame.cpp:1119 #, c-format -msgid "player %s switched to team %s" -msgstr "" +msgid "%c3you voted already" +msgstr "%c3Du hast schon gestimmt" -#: clients2c.cpp:861 +#: clientgame.cpp:1136 #, c-format -msgid "the server forced %s to team %s" -msgstr "" +msgid "%s called a vote: %s" +msgstr "%s will abstimmen: %s" -#: clients2c.cpp:862 -msgid "the enemy" -msgstr "" - -#: clients2c.cpp:862 -#, c-format -msgid "the server forced %s to %s team" -msgstr "" - -#: clients2c.cpp:862 -msgid "your" -msgstr "" - -#: clients2c.cpp:869 +#: clients2c.cpp:1039 #, c-format msgid "%s changed to active play" -msgstr "" +msgstr "%s wechselte in den aktiven Modus" -#: clients2c.cpp:938 +#: clients2c.cpp:972 #, c-format -msgid "" -"WHOIS client %d:\n" -"\f5name\t%s\n" -"\f5IP\t%d.%d.%d.%d" -msgstr "" +msgid "%s claimed %s status" +msgstr "%s erwarb %s status" -#: clients2c.cpp:939 +#: clients2c.cpp:804 #, c-format -msgid "" -"WHOIS client %d:\n" -"\f5name\t%s\n" -"\f5IP\t%d.%d.x.x" -msgstr "" +msgid "%s enlarged the map to size %d" +msgstr "%s hat die Karte auf Groesse %d erweitert" -#: clients2c.cpp:946 -msgid "no demos available" -msgstr "" - -#: clients2c.cpp:950 +#: clients2c.cpp:455 clients2c.cpp:490 #, c-format -msgid "%d. %s" -msgstr "" +msgid "%s is now known as %s" +msgstr "%s heisst jetzt %s" -#: clients2c.cpp:1010 +#: clients2c.cpp:916 #, c-format -msgid "failed writing to \"%s\"" -msgstr "" +msgid "%s is the survivor!" +msgstr "%s blieb am Leben!" -#: clients2c.cpp:1013 +#: clients2c.cpp:804 #, c-format -msgid "received demo \"%s\"" -msgstr "" +msgid "%s started a new map of size %d" +msgstr "%s begann eine neue Karte der Groesse %d" -#: clients2c.cpp:1022 -#, c-format -msgid "received map \"%s\" from server, reloading.." -msgstr "" +#: menus.cpp:1275 +msgid "..restart AssaultCube for this setting to take effect" +msgstr "..starte AssaultCube neu damit diese Einstellung wirkt" -#: md2.h:258 -#, c-format -msgid "could not load model skin for %s" -msgstr "" - -#: menus.cfg:9 -msgid "Multiplayer" -msgstr "Mehrspieler" - -#: menus.cfg:10 -msgid "Singleplayer" -msgstr "Einzelspieler" - -#: menus.cfg:11 -msgid "Settings" -msgstr "Einstellungen" +#: menus.cfg:15 +msgid "About" +msgstr "Ueber" #: menus.cfg:12 msgid "Demo" @@ -432,37 +161,314 @@ msgstr "Editieren" msgid "Help" msgstr "Hilfe" -#: menus.cfg:15 -msgid "About" -msgstr "Über" +#: clients2c.cpp:341 +msgid "INFO: this server is password protected" +msgstr "INFO: Dieser Server ist Passwort-geschuetzt" + +#: menus.cfg:9 +msgid "Multiplayer" +msgstr "Mehrspieler" #: menus.cfg:16 msgid "Quit" msgstr "Beenden" -#: menus.cpp:1125 -msgid "..restart AssaultCube for this setting to take effect" -msgstr "" +#: menus.cfg:11 +msgid "Settings" +msgstr "Einstellungen" -#: physics.cpp:781 +#: menus.cfg:10 +msgid "Singleplayer" +msgstr "Einzelspieler" + +#: client.cpp:68 client.cpp:203 +msgid "aborting connection attempt" +msgstr "breche Verbindungsversuch ab" + +#: clients2c.cpp:987 +msgid "active" +msgstr "aktiven" + +#: serverbrowser.cpp:1171 +#, c-format +msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')" +msgstr "" +"fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s')" + +#: client.cpp:497 +msgid "attempting to connect..." +msgstr "versuche eine Verbindung aufzubauen" + +#: client.cpp:212 client.cpp:525 +msgid "attempting to disconnect..." +msgstr "versuche die Verbindung zu trennen..." + +#: physics.cpp:817 #, c-format msgid "can't find entity spawn spot! (%d, %d)" -msgstr "" +msgstr "Spawnstelle bietet keinen Platz! (%d, %d)" -#: serverbrowser.cpp:1155 +#: client.cpp:515 +msgid "connected to server" +msgstr "mit Server verbunden" + +#: clients2c.cpp:494 +#, c-format +msgid "connected: %s" +msgstr "verbunden: %s" + +#: md2.h:258 +#, c-format +msgid "could not load model skin for %s" +msgstr "Haut-Textur fuer 3D-Model %s nicht geladen" + +#: clients2c.cpp:68 +msgid "different" +msgstr "geaenderte" + +#: client.cpp:174 +msgid "disconnected" +msgstr "Verbindung getrennt" + +#: client.cpp:25 +msgid "editing in multiplayer requires coopedit mode (1)" +msgstr "" +"Um im Mehrspieler-Modus editieren zu koennen wird der coopedit Spieltyp " +"benoetigt (1)" + +#: clients2c.cpp:913 +msgid "everyone died!" +msgstr "alle tot!" + +#: clientgame.cpp:1163 +msgid "failed" +msgstr "gescheitert" + +#: clients2c.cpp:1203 +#, c-format +msgid "failed writing to \"%s\"" +msgstr "Fehler beim schreiben von \"%s\"" + +#: clientgame.cpp:717 +msgid "game has ended!" +msgstr "Spielende!" + +#: clientgame.cpp:865 +#, c-format +msgid "game mode is \"%s\"%s" +msgstr "Im Spieltyp \"%s\"%s" + +#: client.cpp:628 +#, c-format +msgid "getting demo %d..." +msgstr "hole demo %d..." + +#: client.cpp:627 +msgid "getting demo..." +msgstr "hole demo..." + +#: clientgame.cpp:124 +#, c-format +msgid "ignored players: %s" +msgstr "ignorierte Spieler: %s" + +#: clientgame.cpp:716 +msgid "intermission:" +msgstr "Zwischenspiel:" + +#: client.cpp:634 +msgid "listing demos..." +msgstr "Demoliste..." + +#: clients2c.cpp:1222 +#, c-format +msgid "map %s is too large to receive" +msgstr "Die Karte %s ist zu gross um gesandt zu werden" + +#: client.cpp:593 +#, c-format +msgid "map %s is too large to send" +msgstr "Die Karte %s ist zu gross um gesandt zu werden" + +#: clients2c.cpp:550 +msgid "map deemed unplayable - fix it before you can spawn" +msgstr "" +"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben " +"wurde." + +#: clientgame.cpp:145 +#, c-format +msgid "muted players: %s" +msgstr "stumme Spieler: %s" + +#: clients2c.cpp:574 +msgid "new round starting... fight!" +msgstr "neue Runde beginnt.. kaempfe!" + +#: clients2c.cpp:68 +msgid "newer" +msgstr "neuere" + +#: clients2c.cpp:1139 +msgid "no demos available" +msgstr "keine Demos verfuegbar" + +#: clientgame.cpp:125 +msgid "no players ignored." +msgstr "keine Spieler werden ignoriert." + +#: clientgame.cpp:146 +msgid "no players muted." +msgstr "keine Spieler stumm gestellt." + +#: client.cpp:209 +msgid "not connected" +msgstr "nicht verbunden" + +#: clients2c.cpp:68 +msgid "older" +msgstr "aeltere" + +#: client.cpp:18 +msgid "operation not available in multiplayer" +msgstr "Aktion nicht im Mehrspieler-Modus verfuegbar" + +#: clientgame.cpp:1163 +msgid "passed" +msgstr "erfolgreich" + +#: clients2c.cpp:513 +#, c-format +msgid "player %s disconnected" +msgstr "Spieler %s getrennt" + +#: clients2c.cpp:1028 +#, c-format +msgid "player %s switched to team %s" +msgstr "Spieler %s wechselte zum Team %s" + +#: clients2c.cpp:1206 +#, c-format +msgid "received demo \"%s\"" +msgstr "Demo \"%s\" erhalten" + +#: clients2c.cpp:1215 +#, c-format +msgid "received map \"%s\" from server, reloading.." +msgstr "Karte \"%s\" vom Server erhalten, lade neu.." + +#: serverbrowser.cpp:1156 #, c-format msgid "" -"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please " +"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')" +msgstr "" +"entferne Server \"%cs%s%cr\" von der Favoriten-Kategorie '%cs%s%cr' (Rest '%" +"s')" + +#: client.cpp:612 +msgid "requesting map from server..." +msgstr "fordere Karte vom Server an..." + +#: client.cpp:607 +#, c-format +msgid "sending map %s to server..." +msgstr "sende Karte %s an den Server..." + +#: serverbrowser.cpp:1152 +#, c-format +msgid "" +"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please " "remove manually" msgstr "" +"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte " +"enferne diesen von Hand" -#: serverbrowser.cpp:1159 -#, c-format -msgid "" -"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')" -msgstr "" +#: clients2c.cpp:987 +msgid "spectate" +msgstr "passiven" -#: serverbrowser.cpp:1174 +#: clients2c.cpp:914 #, c-format -msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')" -msgstr "" +msgid "team %s has won the round!" +msgstr "Team %s hat die Runde gewonnen!" + +#: clients2c.cpp:912 +msgid "the bots have won the round!" +msgstr "Die Bots haben die Runde gewonnen!" + +#: clients2c.cpp:1032 +msgid "the enemy" +msgstr "gegnerischen" + +#: clients2c.cpp:911 +msgid "the round is over! next round in 5 seconds..." +msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..." + +#: clients2c.cpp:1032 +#, c-format +msgid "the server forced %s to %s team" +msgstr "Der Server zwang %s zum %s Team" + +#: clients2c.cpp:1031 +#, c-format +msgid "the server forced %s to team %s" +msgstr "Der Server zwang %s ins Team %s" + +#: clients2c.cpp:1017 +#, c-format +msgid "the server forced you to team %s" +msgstr "Der Server zwang Dich ins Team %s" + +#: clientgame.cpp:724 +#, c-format +msgid "time remaining: %d minutes" +msgstr "verbleibende Zeit: %d Minuten" + +#: clientgame.cpp:1163 +#, c-format +msgid "vote %s" +msgstr "Abstimmung %s" + +#: clients2c.cpp:972 clients2c.cpp:1039 +msgid "you" +msgstr "Du" + +#: clients2c.cpp:915 +msgid "you are the survivor!" +msgstr "Du bliebst am Leben!" + +#: clients2c.cpp:987 +#, c-format +msgid "you can't change to %s mode" +msgstr "Du kannst nicht in den %s Modus wechseln" + +#: clients2c.cpp:983 +#, c-format +msgid "you can't change to team %s" +msgstr "Du kannst nicht zum %s Team wechseln" + +#: clientgame.cpp:191 +msgid "you need to be dead to become spectator" +msgstr "Du musst tot sein um Zuschauer werden zu koennen" + +#: clients2c.cpp:1014 +#, c-format +msgid "you're now in team %s" +msgstr "Du bist jetzt im Team %s" + +#: clients2c.cpp:1032 +msgid "your" +msgstr "Deinem" + +#: clientgame.cpp:171 +#, c-format +msgid "your name is: %s" +msgstr "Dein Name ist: %s" + +#: clientgame.cpp:194 +#, c-format +msgid "your team is: %s" +msgstr "Du bist im Team: %s" + +#~ msgid "bad scope-message for %s" +#~ msgstr "schlechte scope-Nachricht fuer %s"