From d8f6bdb70f96db05c0e0d20ba8b5a71dd856e4e1 Mon Sep 17 00:00:00 2001 From: ac_stef Date: Sun, 14 Sep 2008 13:26:07 +0000 Subject: [PATCH] multiple ip addresses on one machine fixed git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2584 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/serverms.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/src/serverms.cpp b/source/src/serverms.cpp index 378a40ba..8ab80c7e 100644 --- a/source/src/serverms.cpp +++ b/source/src/serverms.cpp @@ -245,6 +245,7 @@ void servermsinit(const char *master, const char *ip, int infoport, const char * { ENetAddress address = { ENET_HOST_ANY, infoport }; if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved"); + if(*ip && enet_address_set_host(&msaddress, ip)<0) printf("WARNING: server ip not resolved"); pongsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM, &address); if(pongsock == ENET_SOCKET_NULL) fatal("could not create server info socket\n"); else enet_socket_set_option(pongsock, ENET_SOCKOPT_NONBLOCK, 1);