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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -449,9 +449,9 @@ void shootv(int gun, vec &from, vec &to, playerent *d, bool local, int nademilli
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};
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};
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void hitpush(int target, int damage, playerent *d, playerent *at, vec &from, vec &to)
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void hitpush(int target, int damage, playerent *d, playerent *at, vec &from, vec &to, bool gib = false)
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{
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hit(target, damage, d, at, at->gunselect==GUN_KNIFE ? true : false);
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hit(target, damage, d, at, gib);
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vec v;
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float dist = to.dist(from, v);
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v.mul(damage/dist/50);
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@@ -498,12 +498,17 @@ void raydamage(vec &from, vec &to, playerent *d)
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}
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else if((o = intersectclosest(from, to, i, d)))
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{
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if(d==player1 && d->gunselect==GUN_SNIPER
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bool gib = false;
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if(d->gunselect==GUN_KNIFE) gib = true;
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else if(d==player1 && d->gunselect==GUN_SNIPER
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&& worldpos!=hitpos && hitpos.z>=o->o.z+o->aboveeye-HEADSIZE
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&& intersect(o, from, hitpos))
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{
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gdam *= 3;
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gib = true;
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};
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hitpush(i, gdam, o, d, from, to);
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hitpush(i, gdam, o, d, from, to, gib);
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shorten(from, o->o, to);
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};
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};
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