From d9d6d33417487d05642dcab0940f593f6bf093dc Mon Sep 17 00:00:00 2001 From: driAn Date: Tue, 16 Jan 2007 21:39:49 +0000 Subject: [PATCH] no message git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@840 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 2 +- source/src/clients2c.cpp | 2 +- source/src/entities.cpp | 2 +- source/src/weapon.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 94a05abb..40cd5b34 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -456,7 +456,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl) pl->roll += pl->roll>0 ? droll : (pl->roll<0 ? -droll : (rnd(2) ? droll : -droll)); // give player a kick depending on amount of damage if((pl->health -= damage)<=0) { - s_sprintfd(death)("%s", gib ? "GIBBED" : "fragged"); + s_sprintfd(death)("%s", gib ? "gibbed" : "fragged"); if(pl->type==ENT_BOT) { if(pl==act) diff --git a/source/src/clients2c.cpp b/source/src/clients2c.cpp index 2b06a9cf..da57915f 100644 --- a/source/src/clients2c.cpp +++ b/source/src/clients2c.cpp @@ -256,7 +256,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) if(!d) return; int actor = getint(p); playerent *act = NULL; - s_sprintfd(death)("%s", gib ? "GIBBED" : "fragged"); + s_sprintfd(death)("%s", gib ? "gibbed" : "fragged"); if(actor==cn) { diff --git a/source/src/entities.cpp b/source/src/entities.cpp index 0bcae1b9..6f839ba7 100644 --- a/source/src/entities.cpp +++ b/source/src/entities.cpp @@ -88,7 +88,7 @@ itemstat itemstats[] = {14, 28, 21, S_ITEMAMMO}, //shotgun {60, 90, 90, S_ITEMAMMO}, //subgun {10, 20, 15, S_ITEMAMMO}, //sniper - {24, 60, 60, S_ITEMAMMO}, //assault + {30, 60, 60, S_ITEMAMMO}, //assault {2, 0, 2, S_ITEMAMMO}, //grenade {33, 100, 100, S_ITEMHEALTH}, //health {50, 100, 100, S_ITEMARMOUR}, //armour diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 7c1476fb..cfae90a0 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -16,7 +16,7 @@ guninfo guns[NUMGUNS] = { S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, false, "shotgun" }, //reload time is for 1 shell from 7 too powerful to 6 { S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 70, 15, 30, 1, 2, true, "subgun" }, { S_SNIPER, S_RSNIPER, 1950, 1500, 85, 0, 0, 60, 50, 5, 4, 4, false, "sniper" }, - { S_ASSAULT, S_RASSAULT, 2000, 130, 24, 0, 0, 20, 40, 12, 0, 2, true, "assault" }, //recoil was 44 + { S_ASSAULT, S_RASSAULT, 2000, 130, 24, 0, 0, 20, 40, 15, 0, 2, true, "assault" }, //recoil was 44 { S_NULL, S_NULL, 1000, 1200, 150, 20, 6, 1, 1, 1, 3, 1, false, "grenade" }, };