spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -333,10 +333,10 @@ void findplayerstart(playerent *d)
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void spawnplayer(playerent *d)
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{
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findplayerstart(d);
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d->respawn();
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d->spawnstate(gamemode);
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d->state = d==player1 && editmode ? CS_EDITING : CS_ALIVE;
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findplayerstart(d);
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}
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void respawnself()
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@@ -344,9 +344,10 @@ void respawnself()
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if(m_mp(gamemode)) addmsg(SV_TRYSPAWN, "r");
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else
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{
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showscores(false);
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setscope(false);
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spawnplayer(player1);
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player1->lifesequence++;
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showscores(false);
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}
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}
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