source update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@16 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+41
-17
@@ -35,8 +35,8 @@ void renderentities()
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if(e.type!=CARROT)
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{
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if(!e.spawned) continue;
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if(e.type<I_SHOTGUN || e.type>I_QUAD) continue;
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renderent(e, entmdlnames[e.type-I_SHOTGUN], (float)(1+sin(lastmillis/100.0+e.x+e.y)/20), lastmillis/10.0f);
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if(e.type<I_AMMO || e.type>I_QUAD) continue;
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renderent(e, entmdlnames[e.type-I_AMMO], (float)(1+sin(lastmillis/100.0+e.x+e.y)/20), lastmillis/10.0f);
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}
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else switch(e.attr2)
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{
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@@ -63,10 +63,10 @@ struct itemstat { int add, max, sound; } itemstats[] =
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30, 90, S_ITEMAMMO, //subgun
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5, 15, S_ITEMAMMO, //sniper
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20, 40, S_ITEMAMMO, //assult
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1, 2, S_ITEMAMMO, //grenade
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5, 10, S_ITEMAMMO, //pistol
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1, 2, S_ITEMAMMO, //grenade
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25, 100, S_ITEMHEALTH, //health
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100, 150, S_ITEMARMOUR, //armour
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100, 125, S_ITEMARMOUR, //armour
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20000, 30000, S_ITEMPUP, //powerup
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};
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@@ -77,7 +77,7 @@ void baseammo(int gun) { player1->ammo[gun] = itemstats[gun-1].add*2; };
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void radditem(int i, int &v)
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{
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itemstat &is = itemstats[ents[i].type-I_SHOTGUN];
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itemstat &is = itemstats[ents[i].type-I_AMMO];
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ents[i].spawned = false;
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v += is.add;
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if(v>is.max) v = is.max;
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@@ -88,17 +88,19 @@ void realpickup(int n, dynent *d)
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{
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switch(ents[n].type)
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{
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case I_PISTOL: radditem(n, d->ammo[1]); break;
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case I_SHOTGUN: radditem(n, d->ammo[2]); break;
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/* case I_PISTOL: radditem(n, d->ammo[1]); break;
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case I_AMMO: radditem(n, d->ammo[2]); break;
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case I_SUBGUN: radditem(n, d->ammo[3]); break;
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case I_SNIPER: radditem(n, d->ammo[4]); break;
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case I_ASSULT: radditem(n, d->ammo[5]); break;
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case I_ASSAULT: radditem(n, d->ammo[5]); break;
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case I_GRENADE: radditem(n, d->ammo[6]); break;
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*/
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case I_HEALTH: radditem(n, d->health); break;
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case I_ARMOUR:
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radditem(n, d->armour);
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d->armourtype = A_YELLOW;
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d->hasarmour = true;
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break;
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case I_QUAD:
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@@ -112,7 +114,7 @@ void realpickup(int n, dynent *d)
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void additem(int i, int &v, int spawnsec)
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{
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if(v<itemstats[ents[i].type-I_SHOTGUN].max) // don't pick up if not needed
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if(v<itemstats[ents[i].type-I_AMMO].max) // don't pick up if not needed
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{
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//addmsg(1, 3, SV_ITEMPICKUP, i, m_classicsp ? 100000 : spawnsec); // first ask the server for an ack
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addmsg(1, 3, SV_ITEMPICKUP, i, 10000); // first ask the server for an ack
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@@ -128,12 +130,15 @@ void pickup(int n, dynent *d)
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int ammo = np*2;
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switch(ents[n].type)
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{
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/*
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case I_PISTOL: additem(n, d->ammo[1], ammo); break;
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case I_SHOTGUN: additem(n, d->ammo[2], ammo); break;
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case I_AMMO: additem(n, d->ammo[2], ammo); break;
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case I_SUBGUN: additem(n, d->ammo[3], ammo); break;
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case I_SNIPER: additem(n, d->ammo[4], ammo); break;
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case I_ASSULT: additem(n, d->ammo[5], ammo); break;
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case I_ASSAULT: additem(n, d->ammo[5], ammo); break;
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case I_GRENADE: additem(n, d->ammo[6], ammo); break;
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*/
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case I_HEALTH: additem(n, d->health, np*5); break;
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case I_ARMOUR:
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@@ -170,7 +175,7 @@ void checkitems()
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void putitems(uchar *&p) // puts items in network stream and also spawns them locally
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{
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loopv(ents) if((ents[i].type>=I_SHOTGUN && ents[i].type<=I_QUAD) || ents[i].type==CARROT)
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loopv(ents) if((ents[i].type>=I_AMMO && ents[i].type<=I_QUAD) || ents[i].type==CARROT)
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{
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putint(p, i);
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ents[i].spawned = true;
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@@ -184,10 +189,17 @@ void radd(dynent *d)
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{
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loopi(NUMGUNS) if(d->nextprimary!=i) d->ammo[i] = 0;
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d->mag[GUN_KNIFE] = 1;
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d->mag[GUN_PISTOL] = 8;
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d->ammo[GUN_PISTOL] = 24;
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if(m_pistols)
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{
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d->primary=GUN_PISTOL;
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d->ammo[GUN_PISTOL] = 48; //change?
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return;
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};
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if (d->primary==GUN_PISTOL) // || pistol only mode!
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{
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d->ammo[d->primary] = 48;
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@@ -208,13 +220,25 @@ void radd(dynent *d)
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d->armour = 100;
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}
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*/
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//if(m_noitems) { conoutf("i am (not) sorry, but an armour choice is only for ts and lms"); return; };
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if(d->nextarmour==true)
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{
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if(!m_noitems) return;{ conoutf("armour is only for ts and lms modes, maybe you can hide"); return; };
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d->hasarmour = true;
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d->armour=itemstats[7].add;
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}
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else
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{
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d->hasarmour = false;
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};
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};
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void add(int num)
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{
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if (num>0 && num<8) player1->nextprimary = num;
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if (num>0 && num<6) player1->nextprimary = num;
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if (num==7 && m_noitems) player1->nextarmour=!player1->nextarmour;
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else conoutf("armour is only for ts and lms modes, maybe you can hide");
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};
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COMMAND(add,ARG_1INT);
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