From dadd790e181068fe3a2b60c32e5c9b0bd655c2bb Mon Sep 17 00:00:00 2001
From: Lee Salzman
- You will notice that Sauerbraten plays better on a high ping connection than most games out there.
+ You will notice that Cube plays better on a high ping connection than most games out there.
The reason for this is that just about everything in sauerbraten is done clientside, not just
movement (as is common in games today) but also aim (the fat client / thin server model).
Networking
- Sauerbraten uses player prediction based on extrapolation using the physics model, + Cube uses player prediction based on extrapolation using the physics model, in an attempt to be both as up to date as possible w.r.t. to the game state, and as realistic w.r.t. to physics. However, under packet loss this model breaks down and player movement becomes choppy. @@ -105,4 +105,4 @@