diff --git a/source/src/rendermodel.cpp b/source/src/rendermodel.cpp index 5c36b925..597fc362 100644 --- a/source/src/rendermodel.cpp +++ b/source/src/rendermodel.cpp @@ -130,7 +130,7 @@ void rendershadow(playerent *d) float floor = s->floor; if(s->type==FHF) floor -= s->vdelta/4.0f; - float radius = 1.25f*d->radius; + float radius = 1.3f*d->radius; radius *= 1.0f + min(1.0f, max(0.0f, 0.5f*(d->o.z - d->eyeheight - floor)/(d->aboveeye + d->eyeheight))); static Texture *shadowtex = NULL;