save score before resending welcomepacket on getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3049 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -2760,6 +2760,10 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1
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ENetPacket *mappacket = getmapserv(cl->clientnum);
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if(mappacket)
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{
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// save score
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savedscore *sc = findscore(*cl, true);
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if(sc) sc->save(cl->state);
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// resend state properly
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sendpacket(cl->clientnum, 2, mappacket);
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cl->mapchange();
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sendwelcome(cl, 2);
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