further audio code refactoring, new cubescript macro for calling class objects inline-ish
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -20,7 +20,6 @@ ov_callbacks oggcallbacks =
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(long (*)(void *)) ftell
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};
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// ogg audio streaming
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oggstream::oggstream() : valid(false), isopen(false), src(NULL)
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