further audio code refactoring, new cubescript macro for calling class objects inline-ish

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-26 19:53:23 +00:00
parent 1c9f9a3bdb
commit dbcc3317ec
4 changed files with 148 additions and 92 deletions
-1
View File
@@ -20,7 +20,6 @@ ov_callbacks oggcallbacks =
(long (*)(void *)) ftell
};
// ogg audio streaming
oggstream::oggstream() : valid(false), isopen(false), src(NULL)