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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@584 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -95,10 +95,7 @@ itemstat itemstats[] =
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{16, 0, 72, S_ITEMPUP}, //powerup
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};
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void baseammo(int gun) { player1->ammo[gun] = itemstats[gun].add*2; };
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// Added by Rick: baseammo for bots
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void botbaseammo(int gun, playerent *d) { d->ammo[gun] = itemstats[gun].add*2; };
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// End add
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void baseammo(int gun, playerent *d) { d->ammo[gun] = itemstats[gun].add*2; };
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// these two functions are called when the server acknowledges that you really
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// picked up the item (in multiplayer someone may grab it before you).
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