restructured and fixed codeblocks project

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-03-31 11:49:18 +00:00
parent 0efb3591c6
commit dd15e7bdef
+256 -68
View File
@@ -3,7 +3,6 @@
<FileVersion major="1" minor="6" />
<Project>
<Option title="AssaultCube" />
<Option makefile_is_custom="1" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
@@ -20,46 +19,124 @@
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
<MakeCommands>
<Build command="cd ../src;$make -f $makefile $target" />
<CompileFile command="$make -f $makefile $file" />
<Clean command="cd ../src;$make -f $makefile clean" />
<DistClean command="$make -f $makefile distclean$target" />
</MakeCommands>
</Target>
<Target title="install">
<Option output="AssaultCube" prefix_auto="1" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<MakeCommands>
<Build command="cd ../src/;$make -f $makefile install" />
<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
</Target>
<Target title="make">
<Option output="AssaultCube" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<MakeCommands>
<Build command="cd ../src/;$make -f $makefile" />
<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
<ResourceCompiler>
<Add directory="../vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="SDL_ttf" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="../lib/libvorbisfile.lib" />
<Add library="jpeg" />
<Add library="../lib/libintl.lib" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
</Target>
<Target title="debug">
<Option output="AssaultCube" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option output="../../bin_win32/ac_client.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="../../" />
<Option object_output=".objs/debug" />
<Option type="1" />
<Option compiler="gcc" />
<MakeCommands>
<Build command="cd ../src/;$make -f $makefile debug" />
<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-fsigned-char" />
</Compiler>
<ResourceCompiler>
<Add directory="../vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="SDL_ttf" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="../lib/libvorbisfile.lib" />
<Add library="jpeg" />
<Add library="../lib/libintl.lib" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
</Target>
<Target title="server">
<Option output="../../bin_win32/ac_server.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="../../" />
<Option object_output=".objs/server" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-DSTANDALONE" />
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
<Linker>
<Add library="zdll" />
<Add library="enet" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
</Target>
<Target title="server-debug">
<Option output="../../bin_win32/ac_server.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="../../" />
<Option parameters="-mlocalhost" />
<Option object_output=".objs/server-debug" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-DSTANDALONE" />
<Add option="-O0" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="-fsigned-char" />
</Compiler>
<Linker>
<Add library="zdll" />
<Add library="enet" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
</Target>
<Target title="master">
<Option output="../../bin_win32/ac_master.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="../../" />
<Option object_output=".objs/master" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-DSTANDALONE" />
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
<Linker>
<Add library="zdll" />
<Add library="enet" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
</Target>
</Build>
<VirtualTargets>
@@ -70,84 +147,93 @@
<Add directory="../include" />
<Add directory="../src" />
</Compiler>
<ResourceCompiler>
<Add directory="../vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="SDL_ttf" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="../lib/libvorbisfile.lib" />
<Add library="jpeg.lib" />
<Add library="../lib/libintl.lib" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
<MakeCommands>
<Build command="cd ../src;$make -f $makefile $target" />
<CompileFile command="$make -f $makefile $file" />
<Clean command="cd ../src;$make -f $makefile clean" />
<DistClean command="$make -f $makefile distclean$target" />
<AskRebuildNeeded command="$make -q -f $makefile $target" />
<SilentBuild command="$make -s -f $makefile $target" />
</MakeCommands>
<Unit filename="../src/audiomanager.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/ac_bot.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/ac_bot.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/ac_bot_ai.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot_ai.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot_util.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot_util.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot_waypoint.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/bot_waypoint.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/bot/botmanager.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/client.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/clientgame.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/clients2c.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/command.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="master" />
</Unit>
<Unit filename="../src/command.h">
<Option target="default" />
<Option target="debug" />
<Option target="master" />
</Unit>
<Unit filename="../src/console.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/console.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/crypto.cpp" />
<Unit filename="../src/crypto_tools.cpp" />
<Unit filename="../src/crypto_tools.h" />
<Unit filename="../src/cube.h">
<Option compile="1" />
@@ -156,194 +242,296 @@
</Unit>
<Unit filename="../src/docs.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/editing.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/entities.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/entity.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/geom.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/hudgun.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/i18n.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/i18n.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/log.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/main.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/master.cpp">
<Option target="master" />
</Unit>
<Unit filename="../src/master.cpp" />
<Unit filename="../src/md2.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/md3.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/menus.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/model.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/oggstream.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/openal.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/packetqueue.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/physics.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/platform.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/protocol.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/protocol.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/protos.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/rendercubes.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/rendergl.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/renderhud.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/rendermodel.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/renderparticles.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/rendertext.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/rndmap.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/scoreboard.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/server.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/server.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/server.h" />
<Unit filename="../src/serveractions.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/serverbrowser.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/serverchecks.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/serverchecks.h" />
<Unit filename="../src/servercontroller.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/serverevents.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/serverfiles.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/serverfiles.h" />
<Unit filename="../src/serverms.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/shadow.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/sound.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/sound.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/soundlocation.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/soundscheduler.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/stream.cpp">
<Option target="default" />
</Unit>
<Unit filename="../src/stream.cpp" />
<Unit filename="../src/texture.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/tools.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/tools.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/tristrip.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/varray.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/varray.h">
<Option target="default" />
</Unit>
<Unit filename="../src/vertmodel.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/vote.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/water.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/weapon.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/weapon.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/winserviceinstaller.h">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/wizard.cpp">
<Option target="default" />
<Option target="debug" />
<Option target="server" />
<Option target="server-debug" />
</Unit>
<Unit filename="../src/world.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/world.h">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/worldio.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/worldlight.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/worldocull.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/worldrender.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../src/zip.cpp">
<Option target="default" />
<Option target="debug" />
</Unit>
<Unit filename="../vcpp/cube.rc">
<Option compilerVar="WINDRES" />
<Option target="default" />
<Option target="debug" />
</Unit>
<Extensions>
<code_completion />