minor vs05 compile fixes, dynamic texscale for testing

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2009-07-09 19:33:29 +00:00
parent 6b076be250
commit dd54ad93c5
3 changed files with 15 additions and 9 deletions
+6 -1
View File
@@ -121,7 +121,12 @@ enum
};
int nquads;
const float TEXTURESCALE = 32.0f;
// for testing purpose. UNDOME on release.
//const float TEXTURESCALE = 32.0f;
VARP(texturescale, 16, 32, 64);
#define TEXTURESCALE float(texturescale)
int striptype = 0, striptex, oh, oy, ox, odir; // the o* vars are used by the stripification
int ol1r, ol1g, ol1b, ol2r, ol2g, ol2b;
float ofloor, oceil;