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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-07 18:38:15 +00:00
parent eeaca46d08
commit de8d0d1584
17 changed files with 218 additions and 235 deletions
+5 -8
View File
@@ -352,21 +352,18 @@ void CBot::SendBotInfo()
float CBot::GetDistance(const vec &o)
{
vdist(flDist, vecto, m_pMyEnt->o, o);
return flDist;
return o.dist(m_pMyEnt->o);
}
float CBot::GetDistance(const vec &v1, const vec &v2)
{
vdist(flDist, vecto, v1, v2);
return flDist;
return v2.dist(v1);
}
float CBot::GetDistance(entity *e)
{
vec v = { e->x, e->y, e->z };
vdist(flDist, vecto, m_pMyEnt->o, v);
return flDist;
return v.dist(m_pMyEnt->o);
}
bool CBot::SelectGun(int Gun)
@@ -428,8 +425,8 @@ bool CBot::IsVisible(vec o, int Dir, float flDist, bool CheckPlayers, float *pEn
AnglesToVectors(angles, forward, right, up);
vmul(forward, flDist);
vadd(end, forward);
forward.mul(flDist);
end.add(forward);
TraceLine(o, end, m_pMyEnt, CheckPlayers, &tr);