From dfe8aa12c69722144408efb7c75de16e76ba6814 Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Fri, 21 Nov 2008 03:15:24 +0000 Subject: [PATCH] (commenting) Numbered sound menu for ease of use... git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3708 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- config/sounds.cfg | 186 +++++++++++++++++++++++----------------------- 1 file changed, 95 insertions(+), 91 deletions(-) diff --git a/config/sounds.cfg b/config/sounds.cfg index 45e148c8..7ab5527d 100755 --- a/config/sounds.cfg +++ b/config/sounds.cfg @@ -1,94 +1,98 @@ -// game sounds -registersound "player/jump" //S_JUMP -registersound "player/step" 200 // S_SOFTLAND -registersound "player/land" 250 // S_HARDLAND -registersound "weapon/ric1" // S_BULLETAIR1 -registersound "weapon/ric2" // S_BULLETAIR2 -registersound "weapon/ric3" // S_BULLETHIT -registersound "weapon/waterimpact" // S_BULLETWATERHIT -registersound "weapon/knife" //S_KNIFE -registersound "weapon/usp" //S_PISTOL -registersound "weapon/pistol_reload" //S_RPISTOL -registersound "weapon/shotgun" //S_SHOTGUN -registersound "weapon/shotgun_reload" //S_RSHOTGUN -registersound "weapon/sub" //S_SUBGUN -registersound "weapon/sub_reload" //S_RSUBGUN -registersound "weapon/sniper" //S_SNIPER -registersound "weapon/sniper_reload" //S_RSNIPER -registersound "weapon/auto" //S_ASSAULT -registersound "weapon/auto_reload" //S_RASSAULT -registersound "misc/pickup_ammo_clip" //S_ITEMAMMO -registersound "misc/pickup_health" //S_ITEMHEALTH -registersound "misc/pickup_armour" //S_ITEMARMOUR -registersound "misc/tick9" //S_ITEMPUP -registersound "weapon/clip_empty" //S_NOAMMO -registersound "misc/tick11" //S_PUPOUT -registersound "player/pain1" //S_PAIN1 -registersound "player/pain2" //S_PAIN2 -registersound "player/pain3" //S_PAIN3 -registersound "player/pain4" //S_PAIN4 -registersound "player/pain5" //S_PAIN5 -registersound "player/pain6" //S_PAIN6 -registersound "player/die1" //S_DIE1 -registersound "player/die2" //S_DIE2 -registersound "weapon/grenade_exp" //S_FEXPLODE -registersound "player/splash1" //S_SPLASH1 -registersound "player/splash2" //S_SPLASH2 -registersound "ctf/flagdrop" //S_FLAGDROP -registersound "ctf/flagpickup" //S_FLAGPICKUP -registersound "ctf/flagreturn" //S_FLAGRETURN -registersound "ctf/flagscore" //S_FLAGSCORE -registersound "weapon/grenade_pull" // S_GRENADEPULL -registersound "weapon/grenade_throw" // S_GRENADETHROW -registersound "weapon/grenade_bounce1" // S_GRENADEBOUNCE1 -registersound "weapon/grenade_bounce2" // S_GRENADEBOUNCE2 -registersound "weapon/pistol_akreload" // S_RAKIMBO -registersound "misc/change_gun" // S_GUNCHANGE -registersound "player/gib" // S_GIB -registersound "misc/headshot" 10 // S_HEADSHOT -registersound "misc/vote/vote_call" // S_CALLVOTE -registersound "misc/vote/vote_pass" // S_VOTEPASS -registersound "misc/vote/vote_fail" // S_VOTEFAIL -registersound "player/footsteps" 40 1 // S_FOOTSTEPS -registersound "player/crouch" 40 1 // S_FOOTSTEPSCROUCH -registersound "player/watersteps" 40 1 // S_WATERFOOTSTEPS -registersound "player/watercrouch" 40 1 // S_WATERFOOTSTEPSCROUCH -registersound "player/crouch_in" // S_CROUCH -registersound "player/crouch_out" // S_UNCROUCH -registersound "misc/menu_click1" // S_MENUSELECT -registersound "misc/menu_click2" // S_MENUENTER -registersound "player/underwater" // S_UNDERWATER -registersound "misc/tinnitus" 2 // S_TINNITUS +// AssaultCube game sounds +// This does not include ambient sounds, which are map-specific... +// Files listed in here can be either *.wav or *.ogg +// Filename extensions do not need to be listed. -// ingame voice chat -registersound "voicecom/affirmative" -registersound "voicecom/allrightsir" -registersound "voicecom/comeonmove" -registersound "voicecom/cominginwiththeflag" -registersound "voicecom/coverme" -registersound "voicecom/defendtheflag" -registersound "voicecom/enemydown" -registersound "voicecom/gogetemboys" -registersound "voicecom/goodjobteam" -registersound "voicecom/igotone" -registersound "voicecom/imadecontact" -registersound "voicecom/imattacking" -registersound "voicecom/imondefense" -registersound "voicecom/imonyourteamman" -registersound "voicecom/negative" -registersound "voicecom/nocando" -registersound "voicecom/recovertheflag" -registersound "voicecom/sorry" -registersound "voicecom/spreadout" -registersound "voicecom/stayhere" -registersound "voicecom/staytogether" -registersound "voicecom/theresnowaysir" -registersound "voicecom/wedidit" -registersound "voicecom/yes" -registersound "voicecom/niceshot" +registersound "player/jump" // 0 - S_JUMP +registersound "player/step" 200 // 1 - S_SOFTLAND +registersound "player/land" 250 // 2 - S_HARDLAND +registersound "weapon/ric1" // 3 - S_BULLETAIR1 +registersound "weapon/ric2" // 4 - S_BULLETAIR2 +registersound "weapon/ric3" // 5 - S_BULLETHIT +registersound "weapon/waterimpact" // 6 - S_BULLETWATERHIT +registersound "weapon/knife" // 7 - S_KNIFE +registersound "weapon/usp" // 8 - S_PISTOL +registersound "weapon/pistol_reload" // 9 - S_RPISTOL +registersound "weapon/shotgun" // 10 - S_SHOTGUN +registersound "weapon/shotgun_reload" // 11 - S_RSHOTGUN +registersound "weapon/sub" // 12 - S_SUBGUN +registersound "weapon/sub_reload" // 13 - S_RSUBGUN +registersound "weapon/sniper" // 14 - S_SNIPER +registersound "weapon/sniper_reload" // 15 - S_RSNIPER +registersound "weapon/auto" // 16 - S_ASSAULT +registersound "weapon/auto_reload" // 17 - S_RASSAULT +registersound "misc/pickup_ammo_clip" // 18 - S_ITEMAMMO +registersound "misc/pickup_health" // 19 - S_ITEMHEALTH +registersound "misc/pickup_armour" // 20 - S_ITEMARMOUR +registersound "misc/tick9" // 21 - S_ITEMPUP +registersound "weapon/clip_empty" // 22 - S_NOAMMO +registersound "misc/tick11" // 23 - S_PUPOUT +registersound "player/pain1" // 24 - S_PAIN1 +registersound "player/pain2" // 25 - S_PAIN2 +registersound "player/pain3" // 26 - S_PAIN3 +registersound "player/pain4" // 27 - S_PAIN4 +registersound "player/pain5" // 28 - S_PAIN5 +registersound "player/pain6" // 29 - S_PAIN6 +registersound "player/die1" // 30 - S_DIE1 +registersound "player/die2" // 31 - S_DIE2 +registersound "weapon/grenade_exp" // 32 - S_FEXPLODE +registersound "player/splash1" // 33 - S_SPLASH1 +registersound "player/splash2" // 34 - S_SPLASH2 +registersound "ctf/flagdrop" // 35 - S_FLAGDROP +registersound "ctf/flagpickup" // 36 - S_FLAGPICKUP +registersound "ctf/flagreturn" // 37 - S_FLAGRETURN +registersound "ctf/flagscore" // 38 - S_FLAGSCORE +registersound "weapon/grenade_pull" // 39 - S_GRENADEPULL +registersound "weapon/grenade_throw" // 40 - S_GRENADETHROW +registersound "weapon/grenade_bounce1" // 41 - S_GRENADEBOUNCE1 +registersound "weapon/grenade_bounce2" // 42 - S_GRENADEBOUNCE2 +registersound "weapon/pistol_akreload" // 43 - S_RAKIMBO +registersound "misc/change_gun" // 44 - S_GUNCHANGE +registersound "player/gib" // 45 - S_GIB +registersound "misc/headshot" 10 // 46 - S_HEADSHOT +registersound "misc/vote/vote_call" // 47 - S_CALLVOTE +registersound "misc/vote/vote_pass" // 48 - S_VOTEPASS +registersound "misc/vote/vote_fail" // 49 - S_VOTEFAIL +registersound "player/footsteps" 40 1 // 50 - S_FOOTSTEPS +registersound "player/crouch" 40 1 // 51 - S_FOOTSTEPSCROUCH +registersound "player/watersteps" 40 1 // 52 - S_WATERFOOTSTEPS +registersound "player/watercrouch" 40 1 // 53 - S_WATERFOOTSTEPSCROUCH +registersound "player/crouch_in" // 54 - S_CROUCH +registersound "player/crouch_out" // 55 - S_UNCROUCH +registersound "misc/menu_click1" // 56 - S_MENUSELECT +registersound "misc/menu_click2" // 57 - S_MENUENTER +registersound "player/underwater" // 58 - S_UNDERWATER +registersound "misc/tinnitus" 2 // 59 - S_TINNITUS -// music -registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB -registermusic "pingpong/08-pp-headshot" // M_LASTMINUTE1 -registermusic "ac" // M_LASTMINUTE2 + // In-game voice coms +registersound "voicecom/affirmative" // 60 +registersound "voicecom/allrightsir" // 61 +registersound "voicecom/comeonmove" // 62 +registersound "voicecom/cominginwiththeflag" // 63 +registersound "voicecom/coverme" // 64 +registersound "voicecom/defendtheflag" // 65 +registersound "voicecom/enemydown" // 66 +registersound "voicecom/gogetemboys" // 67 +registersound "voicecom/goodjobteam" // 68 +registersound "voicecom/igotone" // 69 +registersound "voicecom/imadecontact" // 70 +registersound "voicecom/imattacking" // 71 +registersound "voicecom/imondefense" // 72 +registersound "voicecom/imonyourteamman" // 73 +registersound "voicecom/negative" // 74 +registersound "voicecom/nocando" // 75 +registersound "voicecom/recovertheflag" // 76 +registersound "voicecom/sorry" // 77 +registersound "voicecom/spreadout" // 78 +registersound "voicecom/stayhere" // 79 +registersound "voicecom/staytogether" // 80 +registersound "voicecom/theresnowaysir" // 81 +registersound "voicecom/wedidit" // 82 +registersound "voicecom/yes" // 83 +registersound "voicecom/niceshot" // 84 + + // Music +registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB +registermusic "pingpong/08-pp-headshot" // M_LASTMINUTE1 +registermusic "ac" // M_LASTMINUTE2