indent fix, cleanup

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7575 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2013-10-06 15:39:27 +00:00
parent a3d24e2c3d
commit e09f3600a1
2 changed files with 5 additions and 6 deletions
+4 -5
View File
@@ -884,7 +884,6 @@ hashtable<const char *, package *> pendingpackages;
// cubescript
VARP(autodownload, 0, 1, 1);
extern string homedir;
void resetpckservers()
{
@@ -1003,16 +1002,16 @@ int progress_callback(void *clientp, double dltotal, double dlnow, double ultota
int processdownload(package *pck)
{
string tmpname = "";
copystring(tmpname, findfile(path("tmp", true), "rb"));
string tmpname = "";
copystring(tmpname, findfile(path("tmp", true), "rb"));
if(!pck->pending)
{
switch(pck->type)
{
case PCK_TEXTURE: case PCK_AUDIO:
{
const char *pckname = findfile(path(pck->name, true), "w+");
preparedir(pckname);
const char *pckname = findfile(path(pck->name, true), "w+");
preparedir(pckname);
// with textures/sounds, the image/audio file itself is sent. Just need to copy it from the temporary file
if(!copyfile(tmpname, pckname)) conoutf(_("\f3failed to install"), pckname);
break;
+1 -1
View File
@@ -1551,7 +1551,7 @@ void setnext(char *mode, char *map)
if(!strcmp(mode, modestrings[i]))
{
nextmode=i+GMODE_NUM;
string nm = ""; itoa(nm, nextmode);
string nm = ""; itoa(nm, nextmode);
callvote(SA_MAP, map, nm, "0");
break;
}