reduced client-side maprot to a singleplayer maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -724,8 +724,9 @@ int main(int argc, char **argv)
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persistidents = true;
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initlog("localconnect");
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extern string clientmap;
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s_strcpy(clientmap, "ac_complex");
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localconnect();
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changemap("maps/ac_complex");
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if(initscript) execute(initscript);
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