reduced client-side maprot to a singleplayer maprot

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2009-07-02 23:01:10 +00:00
parent 9c12bd01d5
commit e0bfc59ecf
10 changed files with 41 additions and 73 deletions
+1 -1
View File
@@ -211,7 +211,7 @@ char msgsizesl[] = // size inclusive message token, 0 for variable
SV_SHOOT, 0, SV_EXPLODE, 0, SV_SUICIDE, 1, SV_AKIMBO, 2, SV_RELOAD, 3, SV_SCOPE, 3,
SV_GIBDIED, 4, SV_DIED, 4, SV_GIBDAMAGE, 6, SV_DAMAGE, 6, SV_HITPUSH, 6, SV_SHOTFX, 9, SV_THROWNADE, 8,
SV_TRYSPAWN, 1, SV_SPAWNSTATE, 23, SV_SPAWN, 3, SV_FORCEDEATH, 2, SV_RESUME, 0,
SV_TIMEUP, 2, SV_EDITENT, 10, SV_MAPRELOAD, 2, SV_NEXTMAP, 0, SV_ITEMACC, 2,
SV_TIMEUP, 2, SV_EDITENT, 10, SV_ITEMACC, 2,
SV_MAPCHANGE, 0, SV_ITEMSPAWN, 2, SV_ITEMPICKUP, 2,
SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
SV_EDITMODE, 2, SV_EDITH, 7, SV_EDITT, 7, SV_EDITS, 6, SV_EDITD, 6, SV_EDITE, 6, SV_NEWMAP, 2,