dynamic rendering of utf8 characters such as umlauts by using ttf (wip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -786,6 +786,9 @@ int main(int argc, char **argv)
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int usedcolorbits = 0, useddepthbits = 0, usedfsaa = 0;
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setupscreen(usedcolorbits, useddepthbits, usedfsaa);
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initlog("font");
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initfont();
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initlog("video: misc");
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SDL_WM_SetCaption("AssaultCube", NULL);
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keyrepeat(false);
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