dynamic rendering of utf8 characters such as umlauts by using ttf (wip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+410
-15
@@ -32,6 +32,8 @@ void newfont(char *name, char *tex, char *defaultw, char *defaulth, char *offset
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fontdef = f;
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}
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extern GLenum texformat(int bpp);
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void fontchar(int x, int y, int w, int h)
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{
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if(!fontdef) return;
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@@ -93,23 +95,203 @@ void draw_textf(const char *fstr, int left, int top, ...)
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draw_text(str, left, top);
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}
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extern int shdsize, outline, win32msg;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define RMASK 0xff000000
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#define GMASK 0x00ff0000
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#define BMASK 0x0000ff00
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#define AMASK 0x000000ff
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#else
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#define RMASK 0x000000ff
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#define GMASK 0x0000ff00
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#define BMASK 0x00ff0000
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#define AMASK 0xff000000
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#endif
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// ringbuf for utf8 character storage
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struct charringbuf : ringbuf<font::utf8charinfo, 32>
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{
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// find by character code
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int findbycharcode(int code)
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{
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loopi(len)
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{
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if(data[i].code == code)
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return i;
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}
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return -1;
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}
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};
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TTF_Font *ttffont = NULL;
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font utf8font;
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charringbuf utf8chars;
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void initfont()
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{
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static bool initialized = false;
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if(!initialized)
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{
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TTF_Init();
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int fsize = 64;
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char *fonname = "packages\\misc\\font.ttf";
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ttffont = TTF_OpenFont(findfile(fonname, "r"), fsize);
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utf8font.defaulth = 0;
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utf8font.defaultw = 0;
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utf8font.offsetw = 0;
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utf8font.offseth = 10;
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utf8font.offsetx = 0;
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utf8font.offsety = 0;
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initialized = true;
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}
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}
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void createutf8charset()
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{
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int isize = 512;
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SDL_Surface *charsetsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, isize, isize, 32, RMASK, GMASK, BMASK, AMASK);
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if(charsetsurface)
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{
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SDL_Color color;
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color.r = 255;
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color.g = 255;
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color.b = 255;
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int posx = 0;
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int posy = 0;
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loopv(utf8chars)
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{
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font::utf8charinfo &charinfo = utf8chars[i];
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int code = charinfo.code;
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char u[5] = {0,0,0,0,0};
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utf8::append(code, u);
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SDL_Surface *fontsurface = TTF_RenderUTF8_Blended(ttffont, u, color);
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// update row/column info
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if(posx + fontsurface->w > charsetsurface->w)
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{
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posx = 0;
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posy += fontsurface->h; // fixme
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}
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if(posy + fontsurface->h > charsetsurface->h)
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break;
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// blit onto charset
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SDL_SetAlpha(fontsurface, 0, 0);
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blitsurface(charsetsurface, fontsurface, posx, posy);
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// update charinfo properties
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charinfo.x = posx;
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charinfo.y = posy;
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charinfo.w = fontsurface->w;
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charinfo.h = fontsurface->h;
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posx += fontsurface->w;
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SDL_FreeSurface(fontsurface);
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}
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utf8font.tex = createtexturefromsurface("utf8charset", charsetsurface);
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//extern void savepng(SDL_Surface *s, const char *name);
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//savepng(t, "font.png");
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SDL_FreeSurface(charsetsurface);
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}
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}
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void addutf8char(int code)
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{
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// add to buf
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font::utf8charinfo charinfo;
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charinfo.code = code;
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utf8chars.add(charinfo);
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// update charset
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createutf8charset();
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}
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font::charinfo *loadchar(int code)
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{
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int idx = utf8chars.findbycharcode(code);
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if(idx >= 0)
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return &utf8chars[idx];
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// add
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addutf8char(code);
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idx = utf8chars.findbycharcode(code);
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return &utf8chars[idx];
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}
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int draw_char(font &f, font::charinfo &info, int charcode, int x, int y)
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{
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// fixme
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glEnd();
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glBindTexture(GL_TEXTURE_2D, f.tex->id);
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glBegin(GL_QUADS);
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float tc_left = (info.x + f.offsetx) / float(f.tex->xs);
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float tc_top = (info.y + f.offsety) / float(f.tex->ys);
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float tc_right = (info.x + info.w + f.offsetw) / float(f.tex->xs);
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float tc_bottom = (info.y + info.h + f.offseth) / float(f.tex->ys);
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glTexCoord2f(tc_left, tc_top ); glVertex2f(x, y);
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glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y);
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glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h);
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glTexCoord2f(tc_left, tc_bottom); glVertex2f(x, y + info.h);
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xtraverts += 4;
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return info.w;
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}
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// fixme
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font::charinfo &getcharinfo(int c)
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{
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if(curfont->chars.inrange(c-curfont->skip))
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{
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font::charinfo &info = curfont->chars[c-curfont->skip];
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return info;
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}
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else
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{
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font::charinfo &info = *loadchar(c);
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return info;
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}
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}
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static int draw_char(int c, int x, int y)
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{
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font::charinfo &info = curfont->chars[c-curfont->skip];
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float tc_left = (info.x + curfont->offsetx) / float(curfont->tex->xs);
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float tc_top = (info.y + curfont->offsety) / float(curfont->tex->ys);
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float tc_right = (info.x + info.w + curfont->offsetw) / float(curfont->tex->xs);
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float tc_bottom = (info.y + info.h + curfont->offseth) / float(curfont->tex->ys);
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if(curfont->chars.inrange(c-curfont->skip))
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{
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font::charinfo &info = curfont->chars[c-curfont->skip];
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glTexCoord2f(tc_left, tc_top ); glVertex2f(x, y);
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glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y);
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glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h);
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glTexCoord2f(tc_left, tc_bottom); glVertex2f(x, y + info.h);
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return draw_char(*curfont, info, c, x, y);
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}
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else
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{
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// fixme
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glEnd();
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font::charinfo &info = *loadchar(c);
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glBegin(GL_QUADS);
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xtraverts += 4;
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return info.w;
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return draw_char(utf8font, info, c, x, y);
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}
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}
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//stack[sp] is current color index
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static void text_color(char c, char *stack, int size, int &sp, bvec color, int a)
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{
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@@ -297,15 +479,228 @@ void draw_text(const char *str, int left, int top, int r, int g, int b, int a, i
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#define TEXTCOLOR(idx) text_color(str[idx], colorstack, sizeof(colorstack), colorpos, color, a);
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#define TEXTCHAR(idx) x += draw_char(c, left+x, top+y)+1;
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#define TEXTWORD TEXTWORDSKELETON
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char colorstack[10];
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bvec color(r, g, b);
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int colorpos = 0, cx = INT_MIN, cy = 0, cc = ' ';
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colorstack[0] = 'c'; //indicate user color
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glBlendFunc(GL_SRC_ALPHA, curfont->tex->bpp==32 ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE);
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glBindTexture(GL_TEXTURE_2D, curfont->tex->id);
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glBlendFunc(GL_SRC_ALPHA, curfont->tex->bpp==32 ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE);
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glBindTexture(GL_TEXTURE_2D, curfont->tex->id);
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glBegin(GL_QUADS);
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glColor4ub(color.x, color.y, color.z, a);
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TEXTSKELETON
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std::string text(str);
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std::string::iterator begin = text.begin();
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std::string::iterator end = text.end();
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std::string::iterator cursoriter = end;
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if(cursor >= 0 && cursor < utf8::distance(begin, end))
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{
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cursoriter = begin;
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utf8::advance(cursoriter, cursor, end);
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}
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/* WIP ALERT */
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int y = 0, x = 0, col = 0, colx = 0;
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for(std::string::iterator iter = text.begin(); iter != text.end(); utf8::next(iter, text.end()))
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{
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//TEXTINDEX(i)
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//if(idx == cursor) { cx = x; cy = y; cc = str[idx]; }
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int c = utf8::peek_next(iter, text.end());
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//int c = str[i];
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if(iter == cursoriter)
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{
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cx = x;
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cy = y;
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cc = c;
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}
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if(c=='\t')
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{
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//TEXTTAB(i);
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if(columns && col<columns->length())
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{
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colx += (*columns)[col++];
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x = colx;
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}
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else x = TABALIGN(x);
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//TEXTWHITE(i)
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}
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else if(c==' ')
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{
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x += curfont->defaultw;
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//TEXTWHITE(i)
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}
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else if(c=='\n')
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{
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//TEXTLINE(i)
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x = 0;
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y += FONTH;
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}
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else if(c=='\f')
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{
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/*
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if(str[i+1])
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{
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i++;
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//TEXTCOLOR(i)
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text_color(str[i], colorstack, sizeof(colorstack), colorpos, color, a);
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}
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*/
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std::string::iterator test = iter;
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test++;
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if(test != end)
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{
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//TEXTCOLOR(i)
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c = utf8::next(iter, end);
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text_color(c, colorstack, sizeof(colorstack), colorpos, color, a);
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}
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}
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else if(c=='\a')
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{
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/*
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if(str[i+1])
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{
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i++;
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}
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*/
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std::string::iterator next = iter;
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next++;
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if(next != end)
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{
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iter++;
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}
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}
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else if(curfont->chars.inrange(c-curfont->skip))
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{
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font::charinfo &cinfo = getcharinfo(c);
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if(maxwidth != -1)
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{
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/* ORIGINAL, UNWRAPPED CPP TEMPLATES
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int j = i;
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int w = cinfo.w; //curfont->chars[c-curfont->skip].w;
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for(; str[i+1]; i++)
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{
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int c = str[i+1];
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if(c=='\f') { if(str[i+2]) i++; continue; }
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if(i-j > 16) break;
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if(!curfont->chars.inrange(c-curfont->skip)) break;
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int cw = curfont->chars[c-curfont->skip].w + 1;
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if(w + cw >= maxwidth) break;
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w += cw;
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}
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if(x + w >= maxwidth && j!=0)
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{
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//TEXTLINE(j-1)
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x = 0; y += FONTH;
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}
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//TEXTWORD
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for(; j <= i; j++)
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{
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//TEXTINDEX(j)
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if(j == cursor) { cx = x; cy = y; cc = str[j]; }
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int c = str[j];
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if(c=='\f')
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{
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if(str[j+1])
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{
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j++;
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//TEXTCOLOR(j)
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text_color(str[j], colorstack, sizeof(colorstack), colorpos, color, a);
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}
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}
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else
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{
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//TEXTCHAR(j)
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x += draw_char(c, left+x, top+y)+1;
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}
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}
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*/
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std::string::iterator next = iter;
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int w = cinfo.w; //curfont->chars[c-curfont->skip].w;
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do
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{
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std::string::iterator test = iter;
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int c = utf8::next(test, end);
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if(test == end) break;
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if(c=='\f')
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{
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std::string::iterator test = iter;
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utf8::advance(test, 2, end);
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if(test != end)
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{
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utf8::next(iter, end);
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}
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continue;
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}
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if(utf8::distance(iter, next) > 16) break;
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//if(!curfont->chars.inrange(c-curfont->skip)) fixme
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if(c < curfont->skip) // fixme
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{
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break;
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}
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int cw = getcharinfo(c).w + 1;
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if(w + cw >= maxwidth) break;
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w += cw;
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utf8::next(iter, end);
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} while(true);
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if(x + w >= maxwidth && next != begin) //fixme
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{
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x = 0;
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y += FONTH;
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}
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for(; next <= iter && next != end; )
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{
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int test = utf8::distance(next, iter);
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int c = utf8::peek_next(next, end);
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if(next == cursoriter) { cx = x; cy = y; cc = c; }
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if(c=='\f')
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{
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std::string::iterator test = next;
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utf8::next(test, end);
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if(test != end)
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{
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c = utf8::next(next, end);
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text_color(c, colorstack, sizeof(colorstack), colorpos, color, a);
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}
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}
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else
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{
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x += draw_char(c, left+x, top+y)+1;
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}
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utf8::next(next, end);
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}
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}
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else
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{
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x += draw_char(c, left+x, top+y)+1;
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}
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}
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}
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glEnd();
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if(cursor >= 0)
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{
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@@ -314,6 +709,7 @@ void draw_text(const char *str, int left, int top, int r, int g, int b, int a, i
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int cw = curfont->chars.inrange(cc-curfont->skip) ? curfont->chars[cc-curfont->skip].w + 1 : curfont->defaultw;
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rendercursor(left+cx, top+cy, cw);
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}
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#undef TEXTINDEX
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#undef TEXTTAB
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#undef TEXTWHITE
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@@ -329,4 +725,3 @@ void reloadfonts()
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if(!reloadtexture(*f.tex)) fatal("failed to reload font texture");
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);
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}
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