Update Xcode project
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@@ -3,4 +3,10 @@ Tips for compiling AssaultCube in Xcode:
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1. For “assaultcube” scheme/target:
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a) set “Release-Deployment” as configuration to build, in menu Product > Edit Scheme > Run > Build Configuration
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b) set 64-bit architecture in menu Product > Destination
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2. Build “assaultcube” scheme, in result the package assaultcube.dmg will be created in subfolder under /private/var/root/Library/Developer/Xcode/DerivedData/
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2. Build “assaultcube” scheme for "Release-Deployment" configuration, in result the package assaultcube.dmg will be created in subfolder under /private/var/root/Library/Developer/Xcode/DerivedData/
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Note:
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Assaultcube for Mac uses original 64-bit frameworks of SDL2, SDL2_image and from SDL2_mixer: Ogg and Vorbis, therefore has to be compiled as 64-bit.
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Self-compiled 32-bit frameworks are needed for potential custom compiling for 32-bit Mac.
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Launcher has to be compiled as 32-bit, otherwise it won't start nowadays.
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