ac_snow just got 1337!... made ac_urban _a little_ brighter.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-05-10 23:01:30 +00:00
parent 1649af4a3e
commit e524f02bac
5 changed files with 3 additions and 2 deletions
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@@ -10,7 +10,7 @@
mapmodelreset // start @ zero
mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
// models that can´t be clipped properly otherwise
// models that can«t be clipped properly otherwise
mapmodel 3 1 0 0 "comp_bridge" //1
mapmodel 0 7 0 0 "ladder_7x" //2
@@ -73,7 +73,7 @@ mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit!
mapmodel 1 1 0 0 "aard" //56
//fog image for this map
fog 1024
fog 150
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@@ -12,6 +12,7 @@ NEW STUFF!
* New map: ac_elevation.
* New map: ac_toxic.
* New map: ac_urban.
* Map: ac_snow just got 1337...
* Spectator mode, with 2 following modes.
* Visibility options for player models -> Implemented as coloured vests.
* New voting system.