weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1619,7 +1619,6 @@ void checkweaponstate()
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{
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checkweaponswitch();
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checkakimbo();
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playerent *p = (playerent *) camera1;
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if(!p || !p->weaponsel) return;
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if(lastmillis - p->weaponsel->reloading > p->weaponsel->info.reloadtime) p->weaponsel->reloading = 0;
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// TODO : here we need to check properly that the spectated player weapon has finished to reload...
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}
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