diff --git a/packages/maps/ac_desert.cgz b/packages/maps/ac_desert.cgz index 50847e1f..562f4080 100644 Binary files a/packages/maps/ac_desert.cgz and b/packages/maps/ac_desert.cgz differ diff --git a/packages/models/weapons/grenade/tris_high.md3 b/packages/models/weapons/grenade/tris_high.md3 index b7f42002..6c75adcc 100644 Binary files a/packages/models/weapons/grenade/tris_high.md3 and b/packages/models/weapons/grenade/tris_high.md3 differ diff --git a/packages/models/weapons/grenade/tris_high.qc b/packages/models/weapons/grenade/tris_high.qc index f925877e..d464c508 100644 --- a/packages/models/weapons/grenade/tris_high.qc +++ b/packages/models/weapons/grenade/tris_high.qc @@ -3,8 +3,8 @@ $model "models/players/model/model.md3" // reference frame //$frames -1 -1 -// frame 1-30 -$frames 1 30 +// frame 1-100 +$frames 1 100 $flags 0 $numskins 0 diff --git a/packages/models/weapons/knife/animations.cfg b/packages/models/weapons/knife/animations.cfg index 5c487727..1259ab83 100644 --- a/packages/models/weapons/knife/animations.cfg +++ b/packages/models/weapons/knife/animations.cfg @@ -6,5 +6,5 @@ // md3animation $first $num $loop $fps md3animation 0 1 0 25 -md3animation 8 8 1 25 +md3animation 8 42 1 400 md3animation 0 1 0 25 diff --git a/packages/models/weapons/knife/tris_high.md3 b/packages/models/weapons/knife/tris_high.md3 index bfcb7acb..0a4c7bbf 100644 Binary files a/packages/models/weapons/knife/tris_high.md3 and b/packages/models/weapons/knife/tris_high.md3 differ diff --git a/packages/models/weapons/pistol/tris_high.md3 b/packages/models/weapons/pistol/tris_high.md3 index 993a1de3..b7bf7999 100644 Binary files a/packages/models/weapons/pistol/tris_high.md3 and b/packages/models/weapons/pistol/tris_high.md3 differ diff --git a/packages/models/weapons/pistol/tris_high.qc b/packages/models/weapons/pistol/tris_high.qc index 2c5d2e91..f925877e 100644 --- a/packages/models/weapons/pistol/tris_high.qc +++ b/packages/models/weapons/pistol/tris_high.qc @@ -21,7 +21,3 @@ $mesh "weapon" $skin "models/players/model/skin.tga" $flags 0 -$mesh "junk" -$skin "models/players/model/skin.tga" -$flags 0 - diff --git a/packages/models/weapons/shotgun/animations.cfg b/packages/models/weapons/shotgun/animations.cfg index 5c487727..b8b80234 100644 --- a/packages/models/weapons/shotgun/animations.cfg +++ b/packages/models/weapons/shotgun/animations.cfg @@ -6,5 +6,5 @@ // md3animation $first $num $loop $fps md3animation 0 1 0 25 -md3animation 8 8 1 25 +md3animation 8 50 0 25 md3animation 0 1 0 25 diff --git a/packages/models/weapons/shotgun/tris_high.md3 b/packages/models/weapons/shotgun/tris_high.md3 index d0a8a615..6ad4149c 100644 Binary files a/packages/models/weapons/shotgun/tris_high.md3 and b/packages/models/weapons/shotgun/tris_high.md3 differ diff --git a/packages/models/weapons/shotgun/tris_high.qc b/packages/models/weapons/shotgun/tris_high.qc index f925877e..b4d48b1d 100644 --- a/packages/models/weapons/shotgun/tris_high.qc +++ b/packages/models/weapons/shotgun/tris_high.qc @@ -3,8 +3,8 @@ $model "models/players/model/model.md3" // reference frame //$frames -1 -1 -// frame 1-30 -$frames 1 30 +// frame 1-60 +$frames 1 60 $flags 0 $numskins 0 diff --git a/packages/models/weapons/sniper/animations.cfg b/packages/models/weapons/sniper/animations.cfg index 5c487727..b8b80234 100644 --- a/packages/models/weapons/sniper/animations.cfg +++ b/packages/models/weapons/sniper/animations.cfg @@ -6,5 +6,5 @@ // md3animation $first $num $loop $fps md3animation 0 1 0 25 -md3animation 8 8 1 25 +md3animation 8 50 0 25 md3animation 0 1 0 25 diff --git a/packages/models/weapons/sniper/tris_high.md3 b/packages/models/weapons/sniper/tris_high.md3 index 7d126f69..0cd1b2c7 100644 Binary files a/packages/models/weapons/sniper/tris_high.md3 and b/packages/models/weapons/sniper/tris_high.md3 differ diff --git a/packages/models/weapons/sniper/tris_high.qc b/packages/models/weapons/sniper/tris_high.qc index f925877e..b4d48b1d 100644 --- a/packages/models/weapons/sniper/tris_high.qc +++ b/packages/models/weapons/sniper/tris_high.qc @@ -3,8 +3,8 @@ $model "models/players/model/model.md3" // reference frame //$frames -1 -1 -// frame 1-30 -$frames 1 30 +// frame 1-60 +$frames 1 60 $flags 0 $numskins 0