show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -520,7 +520,7 @@ void dodamage(int damage, playerent *pl, playerent *actor, bool gib, bool local)
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updatedmgindicator(actor->o);
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pl->damageroll(damage);
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}
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else damageeffect(damage, pl);
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damageeffect(damage, pl);
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if(pl->health<=0) { if(local) dokill(pl, actor, gib); }
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else if(pl==player1) playsound(S_PAIN6, SP_HIGH);
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