From e609eac10a1a745fbf2992d68afca7b09b24a0fd Mon Sep 17 00:00:00 2001 From: Bukz Date: Thu, 7 Mar 2013 19:55:11 +0000 Subject: [PATCH] better zones for bot survival, fixes/cleanup git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7322 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- config/survival.cfg | 63 +++++++++++++++++++++++++-------------------- 1 file changed, 35 insertions(+), 28 deletions(-) diff --git a/config/survival.cfg b/config/survival.cfg index 06cca5a4..86b36463 100644 --- a/config/survival.cfg +++ b/config/survival.cfg @@ -28,29 +28,36 @@ const genSurvDifStr [ ] ] +const survOnKill [ + if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide + ++ survKills // Increment enemies killed counter + if (! (listlen $survTimeBetKills)) [ // First kill + survTimeBetKills = (- (millis) $startSurvMillis) // + ] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills + survLastKill = (millis) // Update last kill + ] [ + if (= $arg2 (player1 cn)) [ + add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) // Player1 was target, pass arguments/data along for use in the after game results/stats messages. + ] + ] +] + +const survOnHit [ + if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ + += survTotalDmg $arg3 + ] +] + +checkinit onKill [if $startedSurvival [survOnKill $arg1 $arg2 $arg3 $arg4]] +checkinit onHit [if $startedSurvival [survOnHit $arg1 $arg2 $arg3 $arg4]] + + const survival [ if (> $numargs 1) [ survSetDif $arg2 ]; kickallbots; if (! (curteam)) [ team RVSF ] tmpSurvSets = $survNumBots; curSurvDifficulty = 0; survLastKill = []; survTimeBetKills = []; resetSurvAliases - checkinit onKill [ // Use onKill for enemies killed counter and other stats - if $startedSurvival [ // - if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide - ++ survKills // Increment enemies killed counter - if (! (listlen $survTimeBetKills)) [ // First kill - survTimeBetKills = (- (millis) $startSurvMillis) // - ] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills - survLastKill = (millis) // Update last kill - ] [ if (= $arg2 (player1 cn)) [ add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) ] ] // Player1 was target, pass arguments/data along for use in the after game results/stats messages. - ] - ] - checkinit onHit [ // Use onHit for total damage dealt stat - if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ - += survTotalDmg $arg3 - ] - ] checkinit mapstartonce [ startPreSurvMillis = (millis); add2list tmpSurvSets (curmap 1); sleep 3 [ storesets gamma survOrigSets ] echo (genSurvDifStr) (yellow)Bot survival mode prepared, gather items and find the arena to start! (orange)You have (white) (div $timeUntilTele 1000) (orange)seconds to prepare! - if (strstr $defaultmaps (curmap 1)) [ survMap = (findlist $defaultmaps (curmap 1)) ] setOfcZones; checkzone ] btdm $arg1 $MAX_BOT_MATCH_LENGTH @@ -71,15 +78,15 @@ const survOfcZones [ ac_aqueous 159 198 128 142 ac_arabian 128 196 93 146 ac_arctic 81 120 137 176 - ac_arid 135 155 97 138 - ac_avenue 190 246 33 116 + ac_arid 133 184 88 144 + ac_avenue 156 230 64 145 ac_cavern 129 201 77 122 ac_complex 105 150 129 181 ac_depot 137 166 205 262 - ac_desert 89 102 129 174 + ac_desert 70 133 110 178 ac_desert2 65 98 149 190 ac_desert3 25 62 97 134 - ac_douze 137 186 121 150 + ac_douze 99 140 153 190 ac_edifice 33 80 82 120 ac_elevation 61 102 66 121 ac_gothic 47 83 41 83 @@ -88,15 +95,15 @@ const survOfcZones [ ac_ingress 133 181 66 112 ac_keller 66 100 222 244 ac_lainio 92 204 95 135 - ac_mines 83 110 117 131 - ac_outpost 61 99 73 98 + ac_mines 95 167 136 193 + ac_outpost 84 126 74 137 ac_power 155 216 211 244 ac_rattrap 145 185 57 102 - ac_scaffold 62 91 49 63 - ac_shine 99 124 79 106 + ac_scaffold 34 73 38 99 + ac_shine 168 207 120 200 ac_snow 17 54 102 127 - ac_stellar 85 124 52 131 - ac_sunset 148 183 102 127 + ac_stellar 81 144 47 160 + ac_sunset 107 152 48 183 ac_swamp 136 180 159 188 ac_terros 122 168 64 137 ac_toxic 72 114 120 147 @@ -135,7 +142,7 @@ const teleportPlayer [ if (! (alive)) attack; if (!= $gamespeed 100) [ gamespeed const isInZone [ result (&& (checkrange (player1 x) (at $zone 0) (at $zone 1)) (checkrange (player1 y) (at $zone 2) (at $zone 3))) ] -changingspeed = 0; changinggamma = 0 +forceinit [changingspeed changinggamma] 0 const changespeed [ changingspeed = 1; curspeed = $gamespeed; targetspeed = $arg1; increments = $arg2