diff --git a/source/src/entity.h b/source/src/entity.h index 6a3e9c61..f36fe7af 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -329,6 +329,12 @@ public: gunselect = primary; if(m_osok) health = 1; + if(m_lms) // Survivor && Team-Survivor : 2010nov19 + { + health = 100; + armour = 100 + ammo[GUN_GRENADE] = 2; + } } // just subtract damage here, can set death, etc. later in code calling this