loop optimizations
also cut some overshooting lines
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@@ -1125,7 +1125,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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disablepolygonoffset(GL_POLYGON_OFFSET_LINE, false);
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}
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extern vector<short> tagclipcubes;
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extern vector<int> tagclipcubes;
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tagclipcubes.setsize(0);
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extern vector<vertex> verts;
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