string function cleanups

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-11-07 22:44:32 +00:00
parent 9e817de2c8
commit e725e5ed8c
38 changed files with 423 additions and 420 deletions
+4 -4
View File
@@ -164,7 +164,7 @@ void CBotManager::LoadBotNamesFile()
{ conoutf("Warning: bot name \"%s\" has to many characters(16 is max)",
szNameBuffer);
}
s_strncpy(m_szBotNames[m_sBotNameCount], szNameBuffer, 16);
copystring(m_szBotNames[m_sBotNameCount], szNameBuffer, 16);
m_sBotNameCount++;
}
}
@@ -256,7 +256,7 @@ void CBotManager::LoadBotTeamsFile()
if (szNameBuffer[0] != 0)
{
s_strncpy(m_szBotTeams[m_sBotTeamCount], szNameBuffer, 5);
copystring(m_szBotTeams[m_sBotTeamCount], szNameBuffer, 5);
m_sBotTeamCount++;
}
}
@@ -919,9 +919,9 @@ botent *CBotManager::CreateBot(const char *team, const char *skill, const char *
m->pBot->m_bSendC2SInit = false;
if (name && *name)
s_strncpy(m->name, name, 16);
copystring(m->name, name, 16);
else
s_strncpy(m->name, BotManager.GetBotName(), 16);
copystring(m->name, BotManager.GetBotName(), 16);
const char *tempteam = team && *team && strcmp(team, "random") ? team : BotManager.GetBotTeam();
m->team = TEAM_SPECT;