string function cleanups

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-11-07 22:44:32 +00:00
parent 9e817de2c8
commit e725e5ed8c
38 changed files with 423 additions and 420 deletions
+9 -9
View File
@@ -125,7 +125,7 @@ Texture *crosshairs[CROSSHAIR_NUM] = { NULL }; // weapon specific crosshairs
Texture *loadcrosshairtexture(const char *c)
{
s_sprintfd(p)("packages/misc/crosshairs/%s", c);
defformatstring(p)("packages/misc/crosshairs/%s", c);
Texture *crosshair = textureload(p, 3);
if(crosshair==notexture) crosshair = textureload("packages/misc/crosshairs/default.png", 3);
return crosshair;
@@ -269,7 +269,7 @@ void drawradarent(float x, float y, float yaw, int col, int row, float iconsize,
glEnable(GL_BLEND);
glTranslatef(iconsize/2, iconsize/2, 0);
glScalef(1/2.0f, 1/2.0f, 1/2.0f);
s_sprintfdv(lbl, label);
defvformatstring(lbl, label, label);
draw_text(lbl, (int)(x*2), (int)(y*2));
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
@@ -294,7 +294,7 @@ struct hudmessages : consolebuffer<hudline>
{
conlines[0].millis = totalmillis;
conlines[0].type = HUDMSG_INFO;
s_strcpy(conlines[0].line, sf);
copystring(conlines[0].line, sf);
}
else consolebuffer<hudline>::addline(sf, totalmillis);
}
@@ -304,7 +304,7 @@ struct hudmessages : consolebuffer<hudline>
{
conlines[0].millis = totalmillis;
conlines[0].type = type;
s_strcpy(conlines[0].line, sf);
copystring(conlines[0].line, sf);
}
else consolebuffer<hudline>::addline(sf, totalmillis).type = type;
}
@@ -327,20 +327,20 @@ hudmessages hudmsgs;
void hudoutf(const char *s, ...)
{
s_sprintfdv(sf, s);
defvformatstring(sf, s, s);
hudmsgs.addline(sf);
conoutf("%s", sf);
}
void hudonlyf(const char *s, ...)
{
s_sprintfdv(sf, s);
defvformatstring(sf, s, s);
hudmsgs.addline(sf);
}
void hudeditf(int type, const char *s, ...)
{
s_sprintfdv(sf, s);
defvformatstring(sf, s, s);
hudmsgs.editline(type, sf);
}
@@ -652,7 +652,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
{
if(players.inrange(player1->followplayercn) && players[player1->followplayercn])
{
s_sprintfd(name)("Player %s", players[player1->followplayercn]->name);
defformatstring(name)("Player %s", players[player1->followplayercn]->name);
draw_text(name, VIRTW/40, VIRTH/10*8);
}
}
@@ -735,7 +735,7 @@ void loadingscreen(const char *fmt, ...)
if(fmt)
{
glEnable(GL_BLEND);
s_sprintfdlv(str, fmt, fmt);
defvformatstring(str, fmt, fmt);
int w = text_width(str);
draw_text(str, w>=VIRTW ? 0 : (VIRTW-w)/2, VIRTH*3/4);
glDisable(GL_BLEND);