string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -416,13 +416,13 @@ void renderbounceents()
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switch(p->bouncetype)
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{
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case BT_NADE:
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s_strcpy(model, "weapons/grenade/static");
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copystring(model, "weapons/grenade/static");
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break;
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case BT_GIB:
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default:
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{
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uint n = (((4*(uint)(size_t)p)+(uint)p->timetolive)%3)+1;
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s_sprintf(model)("misc/gib0%u", n);
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formatstring(model)("misc/gib0%u", n);
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int t = lastmillis-p->millis;
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if(t>p->timetolive-2000)
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{
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@@ -646,7 +646,7 @@ void weapon::renderhudmodel(int lastaction, int index)
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weaponmove wm;
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if(!intermission) wm.calcmove(unitv, lastaction);
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s_sprintfd(path)("weapons/%s", info.modelname);
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defformatstring(path)("weapons/%s", info.modelname);
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bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < flashtime();
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int rindex = (righthanded) ? index : (index ? 0 : 1);
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rendermodel(path, wm.anim|ANIM_DYNALLOC|(rindex ? ANIM_MIRROR : 0)|(emit ? ANIM_PARTICLE : 0), 0, -1, wm.pos, player1->yaw+90, player1->pitch+wm.k_rot, 40.0f, wm.basetime, NULL, NULL, 1.28f);
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