firstrun script, new menu items, lanconnect fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-29 16:54:44 +00:00
parent 17ec0b131e
commit e87a167c93
12 changed files with 693 additions and 293 deletions
+6 -1
View File
@@ -211,6 +211,7 @@ void keyrepeat(bool on)
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
bool firstrun = false;
static int clockrealbase = 0, clockvirtbase = 0;
static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
@@ -422,7 +423,11 @@ int main(int argc, char **argv)
gzclose(f);
}
if(!execfile("config/saved.cfg")) exec("config/defaults.cfg");
if(!execfile("config/saved.cfg"))
{
exec("config/defaults.cfg");
firstrun = true;
}
execfile("config/autoexec.cfg");
initlog("models");