From e8b9ff144b179fec9cd0370f604fd6b96453f11e Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sun, 19 Aug 2007 06:57:29 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1259 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clients2c.cpp | 1 + source/src/server.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/source/src/clients2c.cpp b/source/src/clients2c.cpp index 75b40c6f..8125c775 100644 --- a/source/src/clients2c.cpp +++ b/source/src/clients2c.cpp @@ -252,6 +252,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) d->lifesequence = ls; d->gunselect = gunselect; d->state = CS_ALIVE; + d->lastupdate = 0; break; } diff --git a/source/src/server.cpp b/source/src/server.cpp index 3caed680..d7ce313c 100644 --- a/source/src/server.cpp +++ b/source/src/server.cpp @@ -1440,7 +1440,7 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1 } case SV_TRYSPAWN: - if(cl->state.state!=CS_DEAD || ci->state.lastspawn>=0 || !canspawn(cl)) break; + if(cl->state.state!=CS_DEAD || cl->state.lastspawn>=0 || !canspawn(cl)) break; if(cl->state.lastdeath) cl->state.respawn(); sendspawn(cl); break;