HUD for hideentmask now w/o GL_BLEND

This commit is contained in:
flowtron
2021-06-21 09:51:37 +02:00
parent 65f4f2c6d0
commit e8c932d706
+5 -5
View File
@@ -867,8 +867,8 @@ void rendereditingsettings()
{
glDepthMask(GL_FALSE);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
// BDoR: blend disabled on request
glDisable(GL_BLEND);//BDoR//glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE);
int boxsize = VIRTW/32, boxline = 3*boxsize/2, x = FONTH/2 - (showeditingsettings==1?deltax:0), y = 3 * VIRTH/8, x2 = x + boxsize, border = FONTH/8;
loopi(MAXENTTYPES)
{
@@ -887,7 +887,7 @@ void rendereditingsettings()
}
// now the box
partcolour &pc = partcolours[i];
glColor4f(pc.r, pc.g, pc.b, .5);
glColor3f(pc.r, pc.g, pc.b);//BDoR//glColor4f(pc.r, pc.g, pc.b, .5);
glBegin(GL_TRIANGLE_STRIP);
glVertex2f(x , y );
glVertex2f(x2, y );
@@ -895,9 +895,9 @@ void rendereditingsettings()
glVertex2f(x2, y2);
glEnd();
// and the border
glDisable(GL_BLEND);
//BDoR//glDisable(GL_BLEND);
box2d(x-border, y-border, x2+border, y2+border, ishidden?0:200);
glEnable(GL_BLEND);
//BDoR//glEnable(GL_BLEND);
}
}
glEnable(GL_TEXTURE_2D);