play crouch/uncrouch sound once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -595,9 +595,12 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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else if(pl->inwater && !water) playsound(S_SPLASH1, &pl->o);
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pl->inwater = water;
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}
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// Added by Rick: Easy hack to store previous locations of all players/monsters/bots
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if(pl->type==ENT_PLAYER || pl->type==ENT_BOT) ((playerent *)pl)->history.update(pl->o, lastmillis);
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// End add
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// store previous locations of all players/bots
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if(pl->type==ENT_PLAYER || pl->type==ENT_BOT)
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{
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((playerent *)pl)->history.update(pl->o, lastmillis);
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}
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// apply volume-resize when crouching
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if(pl->type==ENT_PLAYER)
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@@ -713,6 +716,7 @@ void crouch(bool on)
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{
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if(player1->isspectating()) return;
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player1->trycrouch = on;
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playsoundc(player1->crouching ? S_CROUCH : S_UNCROUCH);
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}
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COMMAND(backward, ARG_DOWN);
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